I want to know how to make an analog clock in iPhone SDK. However, I want the hands of the clock to be custom images and not squares drawn over like in this tutorial: http:
this one uses raphael js http://jsfiddle.net/8srjq/
function start(){ canvas = Raphael("clock",200, 200); var h_sign; for(i=0;i<24;i++){ var p = Math.round(40*Math.cos(15*i*Math.PI/180)); if(p==40 || p==-40 || p==0){ var start_x = 100+Math.round(35*Math.cos(15*i*Math.PI/180)); var start_y = 100+Math.round(35*Math.sin(15*i*Math.PI/180)); }else{ var start_x = 100+Math.round(39*Math.cos(15*i*Math.PI/180)); var start_y = 100+Math.round(39*Math.sin(15*i*Math.PI/180)); } var end_x = 100+Math.round(47*Math.cos(15*i*Math.PI/180)); var end_y = 100+Math.round(47*Math.sin(15*i*Math.PI/180)); h_sign = canvas.path("M"+start_x+" "+start_y+"L"+end_x+" "+end_y); h_sign.attr({stroke:"#888","stroke-width":1}) } h_hand = canvas.path("M100 100L100 70"); h_hand.attr({stroke: "#eee", "stroke-width": 3}); min_hand = canvas.path("M100 100L100 65"); min_hand.attr({stroke: "#eee", "stroke-width": 2}); sec_hand = canvas.path("M100 110L100 55"); sec_hand.attr({stroke: "#f00", "stroke-width": 1}); var pin = canvas.circle(100, 100, 2); pin.attr("fill", "#fff"); setInterval(function(){ var now = new Date(); var h = now.getHours(); var min = now.getMinutes(); var sec = now.getSeconds(); h_hand.rotate(30*h+(min/2.5), 100, 100); min_hand.rotate(6*min, 100, 100); sec_hand.rotate(6*sec, 100, 100); },1000); } </script>
hope useful
Do it with CALayers. is WAY much easier and performance is better this way.
CALayer *handLayer = [CALayer layer];
handLayer.contents = (id)[UIImage imageNamed:@"hand.png"].CGImage;
handLayer.anchorPoint = CGPointMake(0.5,0.0)];
[myview.layer addSublayer:handLayer];
//i.e.: if handLayer represents the seconds hand then repeat this every second ;)
handLayer.transform = CGAffineTransformMakeRotation (angle); //set the angle here
UPDATE:
I wrote a ClockView sample using CALayers, maybe you find it useful.