I am trying to use HTML5 system to store images of my website, and I find there are many example to show how to store a local image to your chrome file system but I can\'t f
Here the function I use. It use Blob constructor so it works on latest Chrome (thats lacks deprecated BlobBuilder) and works also on old iOS 6 that lacks 'blob' for xhr.responseType.
In comments you also see code for the deprecated BlobBuilder.
Notice: you are using XHR so CORS must be enabled!
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(window.PERSISTENT, 2*1024*1024, onFileSystemSuccess, fail);
function onFileSystemSuccess(fileSystem) {
fs = fileSystem;
console.log('File system initialized');
saveAsset('http://www.example-site-with-cors.com/test.png');
}
function saveAsset(url, callback, failCallback) {
var filename = url.substring(url.lastIndexOf('/')+1);
// Set callback when not defined
if (!callback) {
callback = function(cached_url) {
console.log('download ok: ' + cached_url);
};
}
if (!failCallback) {
failCallback = function() {
console.log('download failed');
};
}
// Set lookupTable if not defined
if (!window.lookupTable)
window.lookupTable = {};
// BlobBuilder shim
// var BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder;
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
// xhr.responseType = 'blob';
xhr.responseType = 'arraybuffer';
xhr.addEventListener('load', function() {
fs.root.getFile(filename, {create: true, exclusive: false}, function(fileEntry) {
fileEntry.createWriter(function(writer) {
writer.onwrite = function(e) {
// Save this file in the path to URL lookup table.
lookupTable[filename] = fileEntry.toURL();
callback(fileEntry.toURL());
};
writer.onerror = failCallback;
// var bb = new BlobBuilder();
var blob = new Blob([xhr.response], {type: ''});
// bb.append(xhr.response);
writer.write(blob);
// writer.write(bb.getBlob());
}, failCallback);
}, failCallback);
});
xhr.addEventListener('error', failCallback);
xhr.send();
return filename;
}
function fail(evt) {
console.log(evt.target.error.code);
}
On a modern browser supporting XMLHttpRequest Level 2 the method documented in this answer should work.
The relevant standard is explained in this blog post
The problem is that browser will parse xhr response data as UTF-8, So the point is to override MimeType:
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
var xhr = new XMLHttpRequest();
var photoUrl = 'http://localhost:3000/image.jpg';
xhr.open('GET', photoUrl, true);
// This stops the browser from parsing the data as UTF-8:
xhr.overrideMimeType('text/plain; charset=x-user-defined');
function stringToBinary(response) {
var byteArray = new Uint8Array(response.length);
for (var i = 0; i < response.length; i++) {
byteArray[i] = response.charCodeAt(i) & 0xff;
}
return byteArray
}
function onInitFs(fs) {
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
fs.root.getFile('image.jpg', {'create': true}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
fileWriter.onwriteend = function(event) {
$('body').append('<img src="' + fileEntry.toURL() + '"/>');
}
buffer = stringToBinary(xhr.response);
var blob = new Blob([ buffer ], { type: 'image/jpeg' } )
fileWriter.write(blob);
}, errorHandler );
});
}
}
xhr.send();
}
var errorHandler = function(err) {
console.log(err);
}
$(function() {
webkitStorageInfo.requestQuota(PERSISTENT, 5*1024*1024, function(grantedBytes) {
requestFileSystem(PERSISTENT, grantedBytes, onInitFs, errorHandler)
}, errorHandler)
})
The trick is to use xhr.responseType = 'blob'
var fs = .... // your fileSystem
function download(fs,url,file,win,fail) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.responseType = "blob";
xhr.onreadystatechange = function() {
if (xhr.readyState == 4) {
if(xhr.status === 200){
fs.root.getFile(file,{create:true},function(fileEntry){
fileEntry.createWriter(function(writer){
writer.onwriteend = win;
writer.onerror = fail;
writer.write(xhr.response);
})
},fail)
} else {
fail(xhr.status);
}
}
};
xhr.send();
return xhr;
};
Based on cordova-promise-fs (disclosure: I'm the author)
I find a way to do this.
use canvans.toDataURL to transfer data format.
var img = new Image();
var cvs = document.createElement('canvas');
var ctx = cvs.getContext("2d");
img.src = file;
img.onload = function(){
cvs.width = img.width;
cvs.height = img.height;
ctx.drawImage(img, 0, 0);
var imd = cvs.toDataURL(contentType[extname]);
var ui8a = convertDataURIToBinary(imd);
var bb = new BlobBuilder();
bb.append(ui8a.buffer);
fs.root.getFile(path, {create: true}, function(fileEntry) {
// Create a FileWriter object for our FileEntry (log.txt).
fileEntry.createWriter(function(fileWriter) {
fileWriter.onwriteend = function(e) {
console.log('Write completed.');
callback && callback("test.jpg");
};
fileWriter.onerror = function(e) {
console.log('Write failed: ' + e.toString());
};
fileWriter.write(bb.getBlob(contentType[extname]));
});
});
};
function convertDataURIToBinary(dataURI) {
var BASE64_MARKER = ';base64,';
var base64Index = dataURI.indexOf(BASE64_MARKER) + BASE64_MARKER.length;
var base64 = dataURI.substring(base64Index);
var raw = window.atob(base64);
var rawLength = raw.length;
var array = new Uint8Array(new ArrayBuffer(rawLength));
for (i = 0; i < rawLength; i++) {
array[i] = raw.charCodeAt(i);
}
return array;
}
I get help from here jsfiddle