I\'m working on a Python application using tkinter. What I want to do is to draw on canvas coordinates, and the points will be recorded to a list so I can do calculation lat
Thank you Terry for providing a very useful hint. I managed to get it working. Note that this is not the optimal solution because of the redundant points recorded. That's why I have to pop it out a lot. But it works, at least.
import tkinter as tk
class ExampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.previous_x = self.previous_y = 0
self.x = self.y = 0
self.points_recorded = []
self.canvas = tk.Canvas(self, width=400, height=400, bg = "black", cursor="cross")
self.canvas.pack(side="top", fill="both", expand=True)
self.button_print = tk.Button(self, text = "Display points", command = self.print_points)
self.button_print.pack(side="top", fill="both", expand=True)
self.button_clear = tk.Button(self, text = "Clear", command = self.clear_all)
self.button_clear.pack(side="top", fill="both", expand=True)
self.canvas.bind("<Motion>", self.tell_me_where_you_are)
self.canvas.bind("<B1-Motion>", self.draw_from_where_you_are)
def clear_all(self):
self.canvas.delete("all")
def print_points(self):
if self.points_recorded:
self.points_recorded.pop()
self.points_recorded.pop()
self.canvas.create_line(self.points_recorded, fill = "yellow")
self.points_recorded[:] = []
def tell_me_where_you_are(self, event):
self.previous_x = event.x
self.previous_y = event.y
def draw_from_where_you_are(self, event):
if self.points_recorded:
self.points_recorded.pop()
self.points_recorded.pop()
self.x = event.x
self.y = event.y
self.canvas.create_line(self.previous_x, self.previous_y,
self.x, self.y,fill="yellow")
self.points_recorded.append(self.previous_x)
self.points_recorded.append(self.previous_y)
self.points_recorded.append(self.x)
self.points_recorded.append(self.x)
self.previous_x = self.x
self.previous_y = self.y
if __name__ == "__main__":
app = ExampleApp()
app.mainloop()
Start with
import tkinter as tk
root = tk.Tk()
def mmove(event):
print(event.x, event.y)
root.bind('<Motion>', mmove)
root.mainloop()
Then elaborate as you wish. Bind motion to a canvas, draw points on the canvas, append pairs to a list, bind clicks instead or in addition, filter the stream of points, etc.