I want to use this animation on errors, like the one shown here:
How to achieve that in wpf? I have feeling this should be a combination (composition?) of m
So far the best effect can be achieved like this:
<Grid>
<Border Width="200"
Height="200"
BorderBrush="Black"
BorderThickness="1"
CornerRadius="4"
Background="LightBlue"
RenderTransformOrigin="0.5,0">
<Border.RenderTransform>
<RotateTransform x:Name="transform" />
</Border.RenderTransform>
<Border.Effect>
<DropShadowEffect BlurRadius="20" />
</Border.Effect>
<Button VerticalAlignment="Bottom"
HorizontalAlignment="Center"
Margin="0,0,0,10"
Padding="5"
Content="Click">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard FillBehavior="Stop">
<DoubleAnimation Storyboard.TargetName="transform"
Storyboard.TargetProperty="Angle"
From="5"
Duration="0:0:0.5">
<DoubleAnimation.EasingFunction>
<ElasticEase EasingMode="EaseOut"
Oscillations="2"
Springiness="1" />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Border>
</Grid>
This giving that immerse feeling "something is wrong". I am satisfied until a better answer appears.
Here is the animation you describe. I have used a Viewport3D
with a Viewport2DVisual3D
to host the controls.
You could use this to build you own reusable custom shake control.
It is not possible to replicate this exact animation using simple 2D RenderTransforms
.
<Grid>
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera Position="0, 0, 4"/>
</Viewport3D.Camera>
<Viewport2DVisual3D x:Name="DVisual3D">
<Viewport2DVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="0" Axis="0, 1, 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Viewport2DVisual3D.Transform>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Visual>
<Border x:Name="border"
Width="200"
Height="200"
BorderBrush="Black"
BorderThickness="1"
CornerRadius="4"
Background="LightBlue">
<Border.Effect>
<DropShadowEffect BlurRadius="20" />
</Border.Effect>
<Button VerticalAlignment="Bottom"
HorizontalAlignment="Center"
Margin="0,0,0,10"
Padding="5"
Content="Click">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard FillBehavior="Stop">
<DoubleAnimation Storyboard.TargetName="DVisual3D"
Storyboard.TargetProperty="Transform.(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
To="10" Duration="0:0:0.07"/>
<DoubleAnimation Storyboard.TargetName="DVisual3D"
Storyboard.TargetProperty="Transform.(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
To="-10"
BeginTime="0:0:0.07"
Duration="0:0:0.14" />
<DoubleAnimation Storyboard.TargetName="DVisual3D"
Storyboard.TargetProperty="Transform.(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
To="10"
BeginTime="0:0:0.21"
Duration="0:0:0.14" />
<DoubleAnimation Storyboard.TargetName="DVisual3D"
Storyboard.TargetProperty="Transform.(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
BeginTime="0:0:0.35"
Duration="0:0:0.07" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Border>
</Viewport2DVisual3D.Visual>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
</Viewport2DVisual3D.Material>
</Viewport2DVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>