How to programmatically create a VC++ project with C#?

前端 未结 1 1121
一整个雨季
一整个雨季 2021-01-03 02:25

I want to to create a VC++ project with C#. I see this MSDN article about creating C# and VB console application projects. But how to do with VC++ project?

相关标签:
1条回答
  • 2021-01-03 02:54

    OK. I solved this problem by manipulating the *.sln and *.vcxproj files directly.

    Details:

    For *.vcxproj file, I created the following template:

    <?xml version="1.0" encoding="utf-8"?>
    <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <ItemGroup Label="ProjectConfigurations">
        <ProjectConfiguration Include="Debug|Win32">
          <Configuration>Debug</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
        <ProjectConfiguration Include="Release|Win32">
          <Configuration>Release</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
      </ItemGroup>
      <ItemGroup>
        __SM_C_FILES__
      </ItemGroup>
      <ItemGroup>
        __SM_H_FILES__
      </ItemGroup>
      <PropertyGroup Label="Globals">
        <ProjectGuid>__SM_PROJECT_GUID__</ProjectGuid>
        <RootNamespace>__SM_PROJECT_ROOTNS__</RootNamespace>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
        <ConfigurationType>Application</ConfigurationType>
        <UseDebugLibraries>true</UseDebugLibraries>
        <PlatformToolset>v120</PlatformToolset>
        <CharacterSet>MultiByte</CharacterSet>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
        <ConfigurationType>Application</ConfigurationType>
        <UseDebugLibraries>false</UseDebugLibraries>
        <PlatformToolset>v120</PlatformToolset>
        <WholeProgramOptimization>true</WholeProgramOptimization>
        <CharacterSet>MultiByte</CharacterSet>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
      <ImportGroup Label="ExtensionSettings">
      </ImportGroup>
      <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <PropertyGroup Label="UserMacros" />
      <PropertyGroup />
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
        <ClCompile>
          <WarningLevel>Level3</WarningLevel>
          <Optimization>Disabled</Optimization>
          <SDLCheck>true</SDLCheck>
          <AdditionalIncludeDirectories>__SM_ADDITIONAL_INCLUDE_DIRS_DEBUG__</AdditionalIncludeDirectories>
        </ClCompile>
        <Link>
          <GenerateDebugInformation>true</GenerateDebugInformation>
        </Link>
      </ItemDefinitionGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
        <ClCompile>
          <WarningLevel>Level3</WarningLevel>
          <Optimization>MaxSpeed</Optimization>
          <FunctionLevelLinking>true</FunctionLevelLinking>
          <IntrinsicFunctions>true</IntrinsicFunctions>
          <SDLCheck>true</SDLCheck>
          <AdditionalIncludeDirectories>__SM_ADDITIONAL_INCLUDE_DIRS_RELEASE__</AdditionalIncludeDirectories>
        </ClCompile>
        <Link>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <EnableCOMDATFolding>true</EnableCOMDATFolding>
          <OptimizeReferences>true</OptimizeReferences>
        </Link>
      </ItemDefinitionGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
      <ImportGroup Label="ExtensionTargets">
      </ImportGroup>
    </Project>
    

    The __SM_C_FILES__ contains sub-template like this:

    <ClCompile Include="__SM_C_FILE__" />
    

    The __SM_H_FILES__ contains sub-template like this:

    <ClInclude Include="__SM_H_FILE__" />
    

    For *.sln file, I created a template as below:

    Microsoft Visual Studio Solution File, Format Version 12.00
    # Visual Studio 2013
    VisualStudioVersion = 12.0.40629.0
    MinimumVisualStudioVersion = 10.0.40219.1
    
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "__SM_PROJ_NAME__", "__SM_PROJ_FILE_PATH__", "__SM_PROJ_GUID__"
    EndProject
    
    Global
        GlobalSection(SolutionConfigurationPlatforms) = preSolution
            Debug|Win32 = Debug|Win32
            Release|Win32 = Release|Win32
        EndGlobalSection
        GlobalSection(ProjectConfigurationPlatforms) = postSolution
    
            {__SM_PROJ_GUID__}.Debug|Win32.ActiveCfg = Debug|Win32
            {__SM_PROJ_GUID__}.Debug|Win32.Build.0 = Debug|Win32
            {__SM_PROJ_GUID__}.Release|Win32.ActiveCfg = Release|Win32
            {__SM_PROJ_GUID__}.Release|Win32.Build.0 = Release|Win32
    
        EndGlobalSection
        GlobalSection(SolutionProperties) = preSolution
            HideSolutionNode = FALSE
        EndGlobalSection
    EndGlobal
    

    Note the __SM_*__parts, I replace them with the project-specific content using the plain string replacement, which is pretty straight-forward.

    And in the *.sln file, if you have multiple projects, you may need to generated multiple parts of the Project sections.

    The {8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942} is a well-known GUID that represents the VC++ project type. A comprehensive list can be found here.

    Thus, I avoided manipulating the XML.

    Unlike this similar thread, I didn't create the *.vcxproj.filters file. Though it looks a bit ugly, but I can live with that for now.

    0 讨论(0)
提交回复
热议问题