Apparently,
For reasons that reach into the prehistory of C, it is possible to declare a struct and a non-struct with the same name in the same scope
The reason it is like this has to do with C++ inheriting from C. It was not "added" to C++, it is there because it works that way in C.
In C, you have to use struct X
and union Y
(there is no class
keyword in C), or use typedef struct X A;
and then use the name A
instead of strcut X
(where X and A could be the same name).
In C++ the compiler will, as long as the name is unique, understand that X
is referring to struct X
. You don't have to type struct
, union
or class
in front of the name, or use typedef
to create a new, standalone name.
Since C++ is designed to allow (wherever possible) the use of C syntax, it is still allowed to write struct X
when referring to a struct. This allows the use of a name that is otherwise ambiguous.
It is highly recommended to NOT make use of this "possibility" unless required by historical design decisions, because all it will achieve is more confusion...
I'm just curious what the initial reason was? Without understanding, it seems like an example of bad language design, that causes ambiguity and is confusing.
In C it's a first implementation of name spaces. Identifiers live in different name spaces and the idea is they can have the same name if they are declared in different name spaces. Name space for structure tags and ordinary identifiers are not the only two name spaces in C. There are four name spaces in C:
(C99, 6.2.3 Name spaces of identifiers p1) "Thus, there are separate name spaces for various categories of identifiers, as follows:
— label names (disambiguated by the syntax of the label declaration and use);
— the tags of structures, unions, and enumerations (disambiguated by following any24) of the keywords struct, union, or enum);
— the members of structures or unions; each structure or union has a separate name space for its members (disambiguated by the type of the expression used to access the member via the . or -> operator);
— all other identifiers, called ordinary identifiers (declared in ordinary declarators or as enumeration constants)."
The reason, as stated in your quote from Stroustrup, is
historical. In C, you must always prefix the name of the
struct with struct
; the name of the struct (like the name of
unions or enums) is called a tag, and lives in a completely
different name space than other symbols. So things like:
struct stat
{
// ...
};
int stat( char const* filename, struct stat* buf );
are perfectly legal. (The above is, in fact, part of Posix).
In C++, the name of a class (declared with class
, struct
or
union
) or an enum is in the same namespace as everything else,
and unlike in C, you can write things like:
struct MyClass {};
MyClass variableName;
This would not be legal C. In C, the second line would have to be:
struct MyClass variableName;
The problem is that C++ needs to be able to use interfaces
defined in C (like the Posix interface, above). So C++ defines
some special rules to allow it: you can give a variable or
a function and a class type the same name. When you do, the
variable or function name has precedence, and hides the class
name, except in "elaborated type specifiers" (i.e. class
,
struct
, union
or enum
, followed by a symbol), where
non-type names are ignored in the lookup.
Well adding struct
before structs is perfectly legal C. Therefore some C code also applies to C++.
What did you expect? C++ is based on C.
In c++ we avoid using struct
before every struct. I've never actually seen it in production code.
Regarding ambiguity, I don't think anyone knows why they allowed that. But I believe it's because the ambiguity is resolved when you add struct
. You essentially tell the compiler that this is not a function and therefore that possible meaning
is eliminated.