guys, this is my code:
- (void) renderPageAtIndex:(NSUInteger)index inContext:(CGContextRef)ctx {
//background
CGContextSetFillColorWithColor(ctx, [[
You can just set the scale when you start the context
+ (UIImage *)imageWithView:(UIView *)view {
UIGraphicsBeginImageContextWithOptions([view bounds].size, NO, [[UIScreen mainScreen] scale]);
[[view layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
Try setting the layers contentScale variable like this:
layer.contentsScale = [UIScreen mainScreen].scale;
This should make the code adapt to retina/nonretina displays.
Looks like you are using the Leaves project on git. I had this same issue in my project and solved it as follows.
First, you need to size and scale the original Core Graphics context created in imageForPageIndex: in LeavesCache.m according to the devices screen scale. Make sure to also scale CGContextClipToRect as well.
- (CGImageRef) imageForPageIndex:(NSUInteger)pageIndex {
CGFloat scale = [[UIScreen mainScreen] scale]; // we need to size the graphics context according to the device scale
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL,
pageSize.width*scale,
pageSize.height*scale,
8, /* bits per component*/
pageSize.width*scale * 4, /* bytes per row */
colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextClipToRect(context, CGRectMake(0, 0, pageSize.width*scale, pageSize.height*scale));
CGContextScaleCTM(context, scale, scale);
[dataSource renderPageAtIndex:pageIndex inContext:context];
CGImageRef image = CGBitmapContextCreateImage(context);
CGContextRelease(context);
[UIImage imageWithCGImage:image];
CGImageRelease(image);
return image;
}
Next, in setUpLayers in LeavesView.m, you'll need to apply the device screen scale to each CALayer that gets initialized. As posted by Brad Larson in a similar question:
By default, your CALayer is not rendering its Quartz content at the higher resolution of the Retina display screen. You can enable this using code like the following:
layer.contentsScale = [[UIScreen mainScreen] scale];
So here are the first few lines from setUpLayers in LeavesView.m where I apply the device scale to the topPage CALayer. You'll need to do this to all CALayers and CAGradientLayers initialized in setUpLayers:
- (void) setUpLayers {
// Set the backgound image of the leave view to the book page
UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"open_book_page_turn.png"]];
self.clipsToBounds = YES;
topPage = [[CALayer alloc] init];
topPage.contentsScale = [[UIScreen mainScreen] scale]; // We need to apply the device display scale to each layer
topPage.masksToBounds = YES;
topPage.contentsGravity = kCAGravityLeft;
topPage.backgroundColor = [[UIColor whiteColor] CGColor];
topPage.backgroundColor = [background CGColor];
...
}
For Swift 3
func getImageFromContext() -> UIImage{
UIGraphicsBeginImageContextWithOptions(self.frame.size, false, UIScreen.main.scale)
self.drawHierarchy(in: self.bounds, afterScreenUpdates: true)
self.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}