What is the best way to sort a collection while updating a progress bar? Currently I have code like this:
for (int i = 0; i < items.size(); i++)
{
pro
You want to be careful here. You've chosen to use an algorithm that incrementally builds a sorted data structure so that (I take it) you can display a progress bar. However, in doing this, you may have chosen a sorting method that is significantly slower than the optimal sort. (Both sorts will be O(NlogN)
but there's more to performance than big-O behaviour ...)
If you are concerned that this might be an issue, compare the time to sort a typical collection using TreeMap
and Collections.sort
. The latter works by copying the input collection into an array, sorting the array and then copying it back. (It works best
if the the input collection is an ArrayList. If you don't need the result as a mutable collection you can avoid the final copy back by using Collection.toArray
, Arrays.sort
and Arrays.asList
instead.)
An alternative idea would be to use a Comparator object that keeps track of the number of times that it has been called, and use that to track the sort's progress. You can make use of the fact that the comparator is typically going to be called roughly N*log(N)
times, though you may need to calibrate this against the actual algorithm used1.
Incidentally, counting the calls to the comparator will give you a better indication of progress than you get by counting insertions. You won't get the rate of progress appearing to slow down as you get closer to completing the sort.
(You'll have different threads reading and writing the counter, so you need to consider synchronization. Declaring the counter as volatile
would work, at the cost of extra memory traffic. You could also just ignore the issue if you are happy for the progress bar to sometimes show stale values ... depending on your platform, etc.)
1 - There is a problem with this. There are some algorithms where the number of comparisons can vary drastically depending on the initial order of the data being sorted. For such an algorithm, there is no way to calibrate the counter that will work in "non-average" cases.
Are you able to use an indeterminate progress bar? This still provides some feedback to the user that something is happening. Your code would look like this:
progessbar.setIndeterminate(true);
ArrayList sorted = new ArrayList(items);
Colletions.sort(sorted);
progessBar.setString("Hey you're done!");
I think you're going to get much better performance out of using the built in sort, rather than the binary insertion sort you are doing.
I may have missed something because nobody else has mentioned it, but it sounds like the runtime types of your source List
object is not an implementor of RandomAccess and therefore your Collections.binarySearch
invocation is running in O(n) time. That would slow things down quite a bit, very noticeably so, when you so much as double the number of items to sort.
And furthermore, if you are using for example a LinkedList
for sortedItems
then insertion is also O(n).
If that's the case, it makes perfect sense that when you go from 1 million to 2 million items, your expected time will also roughly double.
To diagnose which of the 2 List
objects is problematic
items
; try using a different container, something tree-ish or hash-ysortedItems
; same advice as aboveNote that it can be both List
s that are causing the slowdown. Also this has nothing to do with a progress bar. The problem you described is algorithmic with respect to the sorting, not the updating of a progress bar.
If you're just comparing sort times, print the time before and after the sort.
Predicting how long a sort in the wild will take is difficult. For some sorts it depends on the ordering of the input. I'd use i/(double) items.size()
to generate a ratio of the work done and call it a fine day. You might choose to update the bar every items.size()/100
iterations. There no reason to slam the poor progress bar with useless updates.
Why not implement your own merge sort (which is what Collections.sort is doing) and update the progress bar at key points of the algorithm (say, after each merge of more than 5% of the array)?
The issue here is the physical mechanism of sorting - as sortedItems
grows larger, insertInOrder
will, by definition, take longer, as it's most likely an O(n lg n) + O(n)
operation (using binary search to find the next smallest item and then inserting the item). It's unavoidable that as your collection grows larger, inserting the next item in the proper place will take longer.
The only way to approximate a progress bar whose time increases linearly would be to use some approximation similar to the inverse of the lg
function, as sorting the first 1000 items might take a time similar to sorting the last 10 (that is of course a generalization).