I\'m attempting to create a simple generic node class that conforms to the Comparable protocol so that I can easily compare nodes without accessing their key. When I attempt
You were very close. Small syntax issue Try this:
class Node<D:Comparable>: Comparable {
var key: D!
var next:Node?
var prev:Node?
init( key:D ) {
self.key = key
}
}
func < <E:Comparable> (lhs:Node<E>, rhs:Node<E>) -> Bool {
return lhs.key < rhs.key
}
func == <E:Comparable> (lhs:Node<E>, rhs:Node<E>) -> Bool {
return lhs.key == rhs.key
}
You're close! The Node class already specifies that for Node<D>
, D
must conform to Comparable
. Therefore, Node<E: Comparable>
in the decl for ==
and <
is redundant. Instead, you want to restrict the types that the operators can be invoked upon:
func < <E: Comparable>(lhs: Node<E>, rhs: Node<E>) -> Bool {
return lhs.key < rhs.key
}
func == <E: Comparable>(lhs: Node<E>, rhs: Node<E>) -> Bool {
return lhs.key == rhs.key
}
class Node<D: Comparable>: Comparable {
var key: D!
var next: Node?
var prev: Node?
init(key: D) {
self.key = key
}
}