Is there any way to load FBX file using ARKit?

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时光说笑
时光说笑 2021-01-02 17:15

In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models.

Is there anyway I could load .fb

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  • 2021-01-02 18:03

    June 2020

    To convert FBX to USDZ you need the usdzconvert utility from Apple. To get it to work, read the install instructions carefully.

    You will need both the "FBX Python SDK" and the "FBX Python Bindings" from here.

    Please note that the current (June 2020) version of the FBX Python SDK is 2020.1, so you'll have to change the following line in USB.command

    # export PYTHONPATH=$PYTHONPATH:/Applications/Autodesk/FBX\ Python\ SDK/2019.0/lib/Python27_x86
    

    to

    export PYTHONPATH=$PYTHONPATH:/Applications/Autodesk/FBX\ Python\ SDK/2020.1/lib/Python27_ub
    

    To use usdzconvert, double-click /Applications/usdpython/USD.command and type usdzconvert into the terminal that opens up.

    That's it!

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  • 2021-01-02 18:12

    Try using AssimpKit to use your fbx file in a SceneKit scene.

    AssimpKit currently supports 29 file formats (including fbx) that allows you to use these files directly in SceneKit without having to convert these to any of the files that SceneKit or Model IO supports thereby saving an extra step in your asset pipeline.

    Other supported file formats:

    3d, 3ds, ac, b3d, bvh, cob, dae, dxf, ifc, irr, md2, md5mesh, md5anim, m3sd, nff, obj, off, mesh.xml, ply, q3o, q3s, raw, smd, stl, wrl, xgl, zgl, fbx, md3

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  • 2021-01-02 18:15

    You can download Reality Converter app from Apple. This allows converting fbx to usdz.

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  • 2021-01-02 18:18

    Updated: September 11, 2020.

    Full info covering .fbx conversion setup, read HERE.

    ARKit isn't loading 3D models in a scene. It's a job for SceneKit or RealityKit. However both frameworks don't directly support .fbx file format. You could implement a reading of .fbx file format via ModelIO but it's a non-trivial task.

    The best way to prepare your model for working with ARKit, SceneKit and RealityKit is to convert it into .usdz file via new usdzconvert command found in Xcode 11 and Xcode 12.

    For converting .fbx file into .usdz just type the following line in Terminal:

    usdzconvert file.fbx
    

    There are also nine flags for applying render passes generated in 3D package:

    usdzconvert file.fbx -diffuseColor albedo.png 
                         -opacity transparent.png
                         -metallic chrome.jpg
                         -roughness rough.jpg
                         -normal bump.png 
                         -occlusion ao.jpg
                         -emissiveColor emit.png
                         -clearcoat varnishing.jpg
                         -clearcoatRoughness ungloss.png                      
    

    To use this command line conversion tool, download USDZ Tools from Apple developer resource and FBX Python SDK from Autodesk developer resource. Don't forget to setup a global variables in macOS.

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