I working around with map app, I want to ask how to change the polyline color without remove and add it again, I found this topic https://stackoverflow.com/questions/2422629
Complex animations or shading/gradients will probably require creating a custom overlay renderer class.
These other answers give ideas about how to draw gradient polylines and animations will most like require a custom overlay renderer as well:
Apple's Breadcrumb sample app also has an example of a custom renderer which you may find useful.
However, if you just want to update the line's color (say from blue to red), then you may be able to do that as follows:
MKPolyline
you want to change.MKPolylineRenderer
for the polyline obtained in step 1. This can be done by calling the map view's rendererForOverlay:
instance method (not the same as the mapView:rendererForOverlay:
delegate method.strokeColor
.invalidatePath
on the renderer.Not sure what you want but you may be able to "animate" the color going from blue to red by changing the color and calling invalidatePath gradually in timed steps.
Another important thing is to make sure the rendererForOverlay
delegate method also uses the line's "current" color in case the map view calls the delegate method after you've changed the renderer's strokeColor
directly.
Otherwise, after panning or zooming the map, the polyline's color will change back to whatever's set in the delegate method.
You could keep the line's current color in a class-level variable and use that in both the delegate method and the place where you want to change the line's color.
An alternative to a class-level variable (and probably better) is to either use the MKPolyline's title
property to hold its color or a custom polyline overlay class (not renderer) with a color property.
Example:
@property (nonatomic, strong) UIColor *lineColor;
//If you need to keep track of multiple overlays,
//try using a NSMutableDictionary where the keys are the
//overlay titles and the value is the UIColor.
-(void)methodWhereYouOriginallyCreateAndAddTheOverlay
{
self.lineColor = [UIColor blueColor]; //line starts as blue
MKPolyline *pl = [MKPolyline polylineWithCoordinates:coordinates count:count];
pl.title = @"test";
[mapView addOverlay:pl];
}
-(void)methodWhereYouWantToChangeLineColor
{
self.lineColor = theNewColor;
//Get reference to MKPolyline (example assumes you have ONE overlay)...
MKPolyline *pl = [mapView.overlays objectAtIndex:0];
//Get reference to polyline's renderer...
MKPolylineRenderer *pr = (MKPolylineRenderer *)[mapView rendererForOverlay:pl];
pr.strokeColor = self.lineColor;
[pr invalidatePath];
}
-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
if ([overlay isKindOfClass:[MKPolyline class]]) {
MKPolylineRenderer *pr = [[MKPolylineRenderer alloc] initWithPolyline:overlay];
pr.strokeColor = self.lineColor;
pr.lineWidth = 5;
return pr;
}
return nil;
}
Yous hould look at MKOverlayPathRenderer method
- invalidatePath
.
From the doc, it says:
Call this method when a change in the path information would require you to recreate the overlay’s path. This method sets the path property to nil and tells the overlay renderer to redisplay its contents.
So, at this moment, you should be able to change your drawing color.