I want to implement vertical scrolling of the contents of a HTML5 canvas element. I don\'t want to render the whole content again. Instead I would like to move the whole con
For absolute speed, I would use an over-sized <canvas>
inside a <div>
with overflow:hidden
set then use regular DOM methods to scroll the <canvas>
inside the <div>
.
Of course, this sacrifices memory usage in favor of speed.
Try this:
ctx.drawImage(ctx.canvas, 0, 0, width, height-20, 0, 20, width, height-20);
drawImage
can take either an HTMLImageElement
, an HTMLCanvasElement
, or an HTMLVideoElement
for the first argument.