I am trying to port some code using VC++\'s try-except statement to MinGW:
bool success = true;
__try {
//...
} __except ((EXCEPTION_STACK_OVERFLOW == G
This isn't well known, but the header file <excpt.h>
in MinGW and MinGW-w64 provides macros __try1
and __except1
to produce gcc inline assembly for handling exceptions. These macros are not documented and are not easy to use. It gets worse. The x86_64 editions of __try1
and __except1
aren't compatible with the 32-bit editions. They use different callbacks with different arguments and different return values.
After a few hours, I almost had working code on x86_64. I needed to declare a callback with the same prototype as _gnu_exception_handler in MinGW's runtime. My callback was
long CALLBACK
ehandler(EXCEPTION_POINTERS *pointers)
{
switch (pointers->ExceptionRecord->ExceptionCode) {
case EXCEPTION_STACK_OVERFLOW:
return EXCEPTION_EXECUTE_HANDLER;
default:
return EXCEPTION_CONTINUE_SEARCH;
}
}
And my try-except code was
__try1 (ehandler) {
sum = sum1to(n);
__asm__ goto ( "jmp %l[ok]\n" :::: ok);
} __except1 {
printf("Stack overflow!\n");
return 1;
}
ok:
printf("The sum from 1 to %u is %u\n", n, sum);
return 0;
It was working until I enabled optimization with gcc -O2
. This caused assembler errors so my program no longer compiled. The __try1
and __except1
macros are broken by an optimization in gcc 5.0.2 that moves functions from .text
to a different section.
When the macros did work, the control flow was stupid. If a stack overflow happened, the program jumped through __except1
. If a stack overflow didn't happen, the program fell through __except1
to the same place. I needed my weird __asm__ goto
to jump to ok:
and prevent the fall-through. I can't use goto ok;
because gcc would delete __except1
for being unreachable.
After a few more hours, I fixed my program. I copied and modified the assembly code to improve the control flow (no more jump to ok:
) and to survive gcc -O2
optimization. This code is ugly, but it works for me:
/* gcc except-so.c -o except-so */
#include <windows.h>
#include <excpt.h>
#include <stdio.h>
#ifndef __x86_64__
#error This program requires x86_64
#endif
/* This function can overflow the call stack. */
unsigned int
sum1to(unsigned int n)
{
if (n == 0)
return 0;
else {
volatile unsigned int m = sum1to(n - 1);
return m + n;
}
}
long CALLBACK
ehandler(EXCEPTION_POINTERS *pointers)
{
switch (pointers->ExceptionRecord->ExceptionCode) {
case EXCEPTION_STACK_OVERFLOW:
return EXCEPTION_EXECUTE_HANDLER;
default:
return EXCEPTION_CONTINUE_SEARCH;
}
}
int main(int, char **) __attribute__ ((section (".text.startup")));
/*
* Sum the numbers from 1 to the argument.
*/
int
main(int argc, char **argv) {
unsigned int n, sum;
char c;
if (argc != 2 || sscanf(argv[1], "%u %c", &n, &c) != 1) {
printf("Argument must be a number!\n");
return 1;
}
__asm__ goto (
".seh_handler __C_specific_handler, @except\n\t"
".seh_handlerdata\n\t"
".long 1\n\t"
".rva .l_startw, .l_endw, ehandler, .l_exceptw\n\t"
".section .text.startup, \"x\"\n"
".l_startw:"
:::: except );
sum = sum1to(n);
__asm__ (".l_endw:");
printf("The sum from 1 to %u is %u\n", n, sum);
return 0;
except:
__asm__ (".l_exceptw:");
printf("Stack overflow!\n");
return 1;
}
You might wonder how Windows can call ehandler()
on a full stack. All those recursive calls to sum1to()
must remain on the stack until my handler decides what to do. There is some magic in the Windows kernel; when it reports a stack overflow, it also maps an extra page of stack so that ntdll.exe can call my handler. I can see this in gdb, if I put a breakpoint on my handler. The stack grows down to address 0x54000 on my machine. The stack frames from sum1to()
stop at 0x54000, but the exception handler runs on an extra page of stack from 0x53000 to 0x54000. Unix signals have no such magic, which is why Unix programs need sigaltstack()
to handle a stack overflow.
You might want to look into LibSEH for adding Structured Exception Handling compatibility for MinGW.
You would need to manually call the Windows API functions which register exception handling; namely, AddVectoredExceptionHandler. Note that by using MinGW which does not respect SEH exceptions, throwing any SEH exception or attempting to catch any such exception will result in undefined behavior, because the normal C++ stack unwinding semantic isn't done. (How does Windows know to nuke all those std::string
s on the stack?)
You would also need to call RemoveVectoredExceptionHandler
at the end of the time you want that SEH exception handler to be called.
Generally MinGW is lacking in support of Windows features like SEH and COM. Any reason you're trying to use that instead of MSVC++ (given that both compilers are free?)
MinGW doesn't support the keywords for structured exceptions; but, as Billy O'Neal says in his answer, you can call certain native functions to get the same effect.
The question is whether you want the same effect. I strongly believe that structured exceptions are a mistake. The list of structured exceptions that the operating system will tell you about include things like "tried to divide an integer by 0," "couldn't use the HANDLE
parameter passed to a function," "tried to execute an illegal machine code instruction," and "tried to access memory without permission to do so." You really can't do anything intelligent about these errors, but structured exceptions give you the opportunity to (1) claim that you have and (2) allow the program to hobble along a little longer. It's far better to find out why the code tried to divide by 0, passed an invalid HANDLE
parameter, tried to access memory without permission to do so, etc. and fix the code to never do that.
There is an argument that you could use structured exceptions to detect problems, display a dialog box, and exit. I'm not sure how this is better than letting the operating system display a dialog box and exit the program (especially if the operating system sends you a minidump in the process), which is the default behavior for unhandled exceptions.
Some errors aren't recoverable.