A common question, but I still need help. I\'m trying to get and store the mouse coordinates when someone clicks within the canvas.
my HTML
I am using this piece of code.
var myCanvas = document.querySelector('#canvas');
myCanvas.addEventListener('click', function(event) {
var rect = myCanvas.getBoundingClientRect();
var x = event.clientX - rect.left;
var y = event.clientY - rect.top;
console.log("x: " + x + " y: " + y);
}, false);
<canvas width="400" height="400" id="canvas" style="background-color: lightblue"></canvas>
You could achieve that by using the offsetX and offsetY property of MouseEvent
//setup canvas
var canvasSetup = document.getElementById("puppyCanvas");
var ctx = canvasSetup.getContext("2d");
guessX = 0; //stores user's click on canvas
guessY = 0; //stores user's click on canvas
function storeGuess(event) {
var x = event.offsetX;
var y = event.offsetY;
guessX = x;
guessY = y;
console.log("x coords: " + guessX + ", y coords: " + guessY);
}
<canvas id="puppyCanvas" width="500" height="500" style="border:2px solid black" onclick="storeGuess(event)"></canvas>