The title says it all.
I found an old question that is essentially the same, but I needed a tiny bit further clarification.
In this question the accepted an
The arrays of characters will hang around for the entire execution of your program because they have static storage duration. This doesn't mean you need to delete them - they're supposed to stay around for the entire duration of your program. In fact, calling delete
on it will give you undefined behaviour. You can only delete
something that was allocated with new
.
The pointers themselves have automatic storage duration and are destroyed when they go out of scope. It's worth noting that the pointer has to be a const char*
because the string literal gives you an array of const char
. Consider:
void func()
{
const char* str = "Hello";
}
The array of characters containing Hello\0
exists for the duration of your program. The pointer str
only exists for the duration of that function. Nothing needs to be deleted
here.
This makes a lot of sense if you think about it. All of these strings you write in your source code have to exist in your executable somewhere. The compiler usually writes these strings of characters into the data segment of your executable. When you run your program, the executable gets loaded into memory along with the data segment containing your strings.
If you have two string literals in your program that have the same or overlapping text, there's no reason the compiler can't optimize it into storing only one of them. Consider:
void func()
{
const char* str1 = "Hello";
const char* str2 = "Hello";
const char* str3 = "lo";
}
The compiler only needs to write the characters Hello\0
into the executable once here. The first two pointers will just point to the H
and the third will point to the second l
. Your compiler can make optimizations like this. Of course, with this example, the compiler can make an even further optimization by just getting rid of the strings all together - they're not used in any way that contributes to the observable behaviour of the program.
So yes, if you have a million distinct string literals that in some way contribute to the observable behaviour of the program, of course they have to exist as part of your executable.
I'd say "nothing" (to answer the title), if it were enough for SO to consider it an answer.
As for your million pointers to characters, whereas the pointers will get popped (though you gotta have quite a stack to hold million pointers) the data they point to will haunt your memories.
Your example is, unfortunately, insufficient to address the full picture.
First of all, some simple adhoc vocabulary and explanations: a memory cell is a (typed in C++) zone of memory with a given size, it contains a value. Several memory cells may contain identical values, it does not matter.
There are 3 types of memory cells that you should be considering:
"Hello, World!"
: this memory cell has static storage duration, it exists throughout the duration of the programvoid foo(int a);
and void foo() { int a = 5; }
: the memory cell a
, in both cases, has automatic storage duration, it will disappear automatically once the function foo
returnsvoid foo() { int* a = new 5; }
: an anonymous memory cell is created "somewhere" to store the value 5
, and a memory cell a
with automatic storage duration is created to store the address of the anonymous oneSo, what happens when a pointer goes out of scope (disappear) ?
Well, just that. The pointer disappear. Most specifically, nothing special happens to the memory cell it was pointing to.
void foo(int a) {
int* pointer = &a;
} // pointer disappears, `a` still exists briefly
void foo() {
int* pointer = 0;
{
int a;
pointer = &a;
} // a disappears, pointer's value does not change...
} // pointer disappears
Indeed, in C and C++:
So what happens when
text
inchar const* text = "Hello, world";
goes out of scope ?
Nothing.
The pointer itself occupies space on the "automatic storage" (which is usually the stack). It gets removed once the function returns [or the scope is finished, but technically, nearly all compilers will "wait" until the function returns before the space is freed].
If you call the same function in a loop 1 million times, there will only be ONE pointer at any given time. If you have 1 million functions [and a lot of memory], there will be one pointer for each function that is currently called. E.g.
char *foo()
{
char *text1 = "Hello";
return text1;
}
void bar()
{
char *text2 = "World!";
printf("%s %s!\n", foo(), text2);
}
void baz()
{
char *text3 = "Meh";
bar();
}
int main()
{
char *text4 = "Main";
baz();
}
When we enter main, text4
is created on the stack - it is initialized to the string "Main" which is held in some other bit of memory. When we then call baz()
, text3
gets created and initialized to "Meh", which calls bar()
that creates text2
and points to the text "World", and calls foo
which creates text1
and initalizes to Hello
. As foo
returns, the address inside text1
is given as the return value, and the pointer itself goes away. When printf()
is finished, bar
returns, and the pointer goes away.
The strings "Main", "Meh", "Hello" and "World" are still staying in place for as long as the program is running.