From what I understand, a 32bit process can only access 2GB of memory on 32bit windows without the /3GB switch, and that some of that memory is taken up by the OS for its ow
WOW64 allows using 32-bit Windows application on 64-bit Windows, translating 32-bit pointers to real 64-bit pointers. And actually 32-bit addressing should allow accessing 4GB of memory.
Newer versions of Visual Studio have a new flag which make 32-bit apps "big address space aware". Basically what it does is say that if it's loaded on a 64-bit version of windows, then it will get 4GB (the limit of 32-bit pointers). This is certainly better than the 2 or 3 GB you get on 32-bit versions of windows. See http://msdn.microsoft.com/en-us/library/aa366778.aspx:
Most notably it says:
Limits on memory and address space vary by platform, operating system, and by whether the IMAGE_FILE_LARGE_ADDRESS_AWARE value of the LOADED_IMAGE structure and 4-gigabyte tuning (4GT) are in use. IMAGE_FILE_LARGE_ADDRESS_AWARE is set or cleared by using the /LARGEADDRESSAWARE linker option.
Also see: http://msdn.microsoft.com/en-us/library/wz223b1z.aspx
Your app will be limited by the pointer size, in your example 32 bits.
If your app was to access more memory then you would need some sort of segmented memory architecture like we had in the 16 bit days where apps used 16bit pointers and offsets to access the full 32bit memory space.
Yes, under the right circumstances, a 32-bit process on Windows can access a full 4GB of memory, rather than the 2Gb it's normally limited to.
For this to work, you need the following: