I\'m not getting any exceptions, but when I run...
InputStream deckFile = context.getAssets().open(\"cards.txt\");
Then, deckFile.read() r
Place your text file in the /assets
directory under the Android project. Use AssetManager
class to access it.
AssetManager am = context.getAssets();
InputStream is = am.open("test.txt");
Or you can also put the file in the /res/raw
directory, where the file will be indexed and is accessible by an id in the R file:
InputStream is = getResources().openRawResource(R.raw.test);
EDITED:
Try out the below method to read your file:
public String convertStreamToString(InputStream p_is) throws IOException { /* * To convert the InputStream to String we use the * BufferedReader.readLine() method. We iterate until the BufferedReader * return null which means there's no more data to read. Each line will * appended to a StringBuilder and returned as String. */ if (p_is != null) { StringBuilder m_sb = new StringBuilder(); String m_line; try { BufferedReader m_reader = new BufferedReader( new InputStreamReader(p_is)); while ((m_line = m_reader.readLine()) != null) { m_sb.append(m_line).append("\n"); } } finally { p_is.close(); } Log.e("TAG", m_sb.toString()); return m_sb.toString(); } else { return ""; } }
I am sure it will help you.
The problem was that my file was too big, and was being compressed because of it's ".txt" extension. By renaming the file to a format that is normally compressed, ".mp3", there was no issue
try below line of code
InputStream is = getAssets().open("test.txt");
int size = is.available();
byte[] buffer = new byte[size]; //declare the size of the byte array with size of the file
is.read(buffer); //read file
is.close(); //close file
// Store text file data in the string variable
String str_data = new String(buffer);
the available method returns the total size of the asset...