Hello I have the following JS code that creates a video from a file input:
Add a listener on seeked
and loadeddata
events and set currentTime
in the loadeddata
event in order to get the correct video.duration
. The seeked
event will get called and draw your video frame at this moment :
var video = document.createElement("video");
var canvas = document.getElementById("prevImgCanvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
video.addEventListener('loadeddata', function() {
reloadRandomFrame();
}, false);
video.addEventListener('seeked', function() {
var context = canvas.getContext('2d');
context.drawImage(video, 0, 0, canvas.width, canvas.height);
}, false);
var playSelectedFile = function(event) {
var file = this.files[0];
var fileURL = URL.createObjectURL(file);
video.src = fileURL;
}
var input = document.querySelector('input');
input.addEventListener('change', playSelectedFile, false);
function reloadRandomFrame() {
if (!isNaN(video.duration)) {
var rand = Math.round(Math.random() * video.duration * 1000) + 1;
video.currentTime = rand / 1000;
}
}
<input type="file" accept="video/*" />
<input type="submit" onClick="reloadRandomFrame()" value="load random frame" /><br/>
<canvas id="prevImgCanvas">Your browser does not support the HTML5 canvas tag.</canvas>
The same code in a JSFiddle here