For several years now I\'ve operated under the assumption that if a superview and its subview both have gesture recognizers, the subview would receive the touches first and
After a lot of searching around I found a discussion on Apple's message boards with other users that are having this problem: Issues with UITapGestureRecognizer (developer account required). I went ahead and submitted a bug report: 15331126 (does anyone know how to link to bug reports anymore?). In the meantime, I implemented this workaround. So far it seems to be working, but since the bug is so rare I may simply not have triggered it yet. I'm releasing it to my beta users and if I get no complaints from them (who have been complaining) I'll assume this fixes the issue.
UPDATE: This solution has fixed the problem. After weeks of use by dozens of users I haven't had a single issue with gestures.
Most of my gestures are custom. I altered them to be delegates of themselves and implemented:
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
if (gestureRecognizer == self){
if ([otherGestureRecognizer isMemberOfClass:self.class]){
if ([self isGestureRecognizerInSuperviewHierarchy:otherGestureRecognizer]){
return YES;
} else if ([self isGestureRecognizerInSiblings:otherGestureRecognizer]){
return YES;
}
}
}
return NO;
}
Note that my custom gestureRecognizers implement the UIGestureRecognizerDelegate protocol now (publically, for reasons you'll see below). I also added a couple of categories to UIGestureRecognizer (used in the above code):
- (BOOL) isGestureRecognizerInSiblings:(UIGestureRecognizer *)recognizer{
UIView *superview = self.view.superview;
NSUInteger index = [superview.subviews indexOfObject:self.view];
if (index != NSNotFound){
for (int i = 0; i < index; i++){
UIView *sibling = superview.subviews[i];
for (UIGestureRecognizer *viewRecognizer in sibling.gestureRecognizers){
if (recognizer == viewRecognizer){
return YES;
}
}
}
}
return NO;
}
- (BOOL) isGestureRecognizerInSuperviewHierarchy:(UIGestureRecognizer *)recognizer{
if (!recognizer) return NO;
if (!self.view) return NO;
//Check siblings
UIView *superview = self.view;
while (YES) {
superview = superview.superview;
if (!superview) return NO;
for (UIGestureRecognizer *viewRecognizer in superview.gestureRecognizers){
if (recognizer == viewRecognizer){
return YES;
}
}
}
}
I'm not entirely sure that I need to check for siblings as I've only seen the issue occur with superview gestures. However, I didn't want to take that chance. Note that I only check for siblings "below" the current one as I don't want to cancel view gestures "above" the current view.
I had to add implementations for for those classes that set themselves as delegates of the custom recognizers, but they pretty much just call back to the gestureRecognizer:
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
if ([gestureRecognizer respondsToSelector:@selector(gestureRecognizer:shouldBeRequiredToFailByGestureRecognizer:)]){
return [(id <UIGestureRecognizerDelegate>)gestureRecognizer gestureRecognizer:gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:otherGestureRecognizer];
}
return NO;
}
Hope this helps anyone else having the problem.