I\'d like to be able to do some drawing to the right of the menu bar, in the nonclient area of a window.
Is this possible, using C++ / MFC?
Charlie hit on the answer with WM_NCPAINT
. If you're using MFC, the code would look something like this:
// in the message map
ON_WM_NCPAINT()
// ...
void CMainFrame::OnNcPaint()
{
// still want the menu to be drawn, so trigger default handler first
Default();
// get menu bar bounds
MENUBARINFO menuInfo = {sizeof(MENUBARINFO)};
if ( GetMenuBarInfo(OBJID_MENU, 0, &menuInfo) )
{
CRect windowBounds;
GetWindowRect(&windowBounds);
CRect menuBounds(menuInfo.rcBar);
menuBounds.OffsetRect(-windowBounds.TopLeft());
// horrible, horrible icon-drawing code. Don't use this. Seriously.
CWindowDC dc(this);
HICON appIcon = (HICON)::LoadImage(AfxGetResourceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
::DrawIconEx(dc, menuBounds.right-18, menuBounds.top+2, appIcon, 0,0, 0, NULL, DI_NORMAL);
::DestroyIcon(appIcon);
}
}
In order to draw in the non-client area, you need to get the "window" DC (rather than "client" DC), and draw in the "window" DC.
You should try handling WM_NCPAINT. This is similar to a normal WM_PAINT message, but deals with the entire window, rather than just the client area. The MSDN documents on WM_NCPAINT provide the following sample code:
case WM_NCPAINT:
{
HDC hdc;
hdc = GetDCEx(hwnd, (HRGN)wParam, DCX_WINDOW|DCX_INTERSECTRGN);
// Paint into this DC
ReleaseDC(hwnd, hdc);
}
This code is intended to be used in the message loop of your applicaton, which is canonically organized using a large 'switch' statement.
As noted in the MFC example from Shog, make sure to call the default version, which in this example would mean a call to DefWindowProc.
If you just want something in the menu bar, maybe it is easier/cleaner to add it as a right-aligned menu item. This way it'll also work with different Windows themes, etc.