I have an Operation subclass and Operation queue with maxConcurrentOperationCount = 1.
This performs my operations in a sequential order that i add them which is goo
You can use operation dependencies to initiate some operation upon the completion of a series of other operations:
let queue = OperationQueue()
let completionOperation = BlockOperation {
// all done
}
for object in objects {
let operation = ...
completionOperation.addDependency(operation)
queue.addOperation(operation)
}
OperationQueue.main.addOperation(completionOperation) // or, if you don't need it on main queue, just `queue.addOperation(completionOperation)`
Or, in iOS 13 and later, you can use barriers:
let queue = OperationQueue()
for object in objects {
queue.addOperation(...)
}
queue.addBarrierBlock {
DispatchQueue.main.async {
// all done
}
}
Set the maximum number of concurrent operations to 1
operationQueue.maxConcurrentOperationCount = 1
then each operation will be executed in order (as if each was dependent on the previous one) and your completion operation will execute at the end.
A suitable solution is KVO
First before the loop add the observer (assuming queue
is the OperationQueue
instance)
queue.addObserver(self, forKeyPath:"operations", options:.new, context:nil)
Then implement
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if object as? OperationQueue == queue && keyPath == "operations" {
if queue.operations.isEmpty {
// Do something here when your queue has completed
self.queue.removeObserver(self, forKeyPath:"operations")
}
} else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
Edit:
In Swift 4 it's much easier
Declare a property:
var observation : NSKeyValueObservation?
and create the observer
observation = queue.observe(\.operationCount, options: [.new]) { [unowned self] (queue, change) in
if change.newValue! == 0 {
// Do something here when your queue has completed
self.observation = nil
}
}
I use the next solution:
private let queue = OperationQueue()
private func addOperations(_ operations: [Operation], completionHandler: @escaping () -> ()) {
DispatchQueue.global().async { [unowned self] in
self.queue.addOperations(operations, waitUntilFinished: true)
DispatchQueue.main.async(execute: completionHandler)
}
}
Code at the end of the queue refer to this link
NSOperation and NSOperationQueue are great and useful Foundation framework tools for asynchronous tasks. One thing puzzled me though: How can I run code after all my queue operations finish? The simple answer is: use dependencies between operations in the queue (unique feature of NSOperation). It's just 5 lines of code solution.
NSOperation dependency trick with Swift it is just easy to implement as this:
extension Array where Element: NSOperation {
/// Execute block after all operations from the array.
func onFinish(block: () -> Void) {
let doneOperation = NSBlockOperation(block: block)
self.forEach { [unowned doneOperation] in doneOperation.addDependency($0) }
NSOperationQueue().addOperation(doneOperation)
}}
My solution is similar to that of https://stackoverflow.com/a/42496559/452115, but I don't add the completionOperation
in the main OperationQueue but into the queue itself. This works for me:
var a = [Int](repeating: 0, count: 10)
let queue = OperationQueue()
let completionOperation = BlockOperation {
print(a)
}
queue.maxConcurrentOperationCount = 2
for i in 0...9 {
let operation = BlockOperation {
a[i] = 1
}
completionOperation.addDependency(operation)
queue.addOperation(operation)
}
queue.addOperation(completionOperation)
print("Done