I am using javafx along with fxml, so I use the controller for the real coding. I need to do a few operations on the stage, such as getting
This thread is old, but I discovered something pertinent to it quite by accident. What I thought was a coding error that shouldn't have worked, yet it did. In the controller class, simply declaring the following member variable:
@FXML private Stage stage;
gave me access to the stage in the controller, much like I have access to a widget in the fxml document. I have not found any documentation that this is the case, but I'll admit I am noob to JavaFX (although an old hand at Swing). But it seems to work. Maybe it's dangerous to count on it though?
With *.FXML files and Controllers and not with Main or Events , use this :
@FXML private Stage stage;
stage = (Stage) elemen.getScene().getWindow();
element, can be any control or element in you FXML, in my case is an AnchorPane:
@FXML private AnchorPane element;
Well, the simplest answer to that...
In your Main class create an instance (an object) of your Controller class:
FXMLLoader loader = new FXMLLoader(getClass().getResource("Example.fxml"));
MyController controller = loader.getController();
controller.setStage(this.stage);
In your Controller class you should put a method of "extraction" (a setter):
private Stage primaryStage;
public void setStage(Stage stage) {
this.primaryStage = stage;
}
And then you can add a fullscreen button ;)
@FXML
private Button btnFullScreen = new Button();
public void setFullscreen(ActionEvent event){
if(primaryStage.isFullScreen()){
primaryStage.setFullScreen(false);
} else {
primaryStage.setFullScreen(true);
}
}
The best approach is to create a new controller and pass the stage
via the constructor (don't use fx:controller
on FXML file), otherwise the stage
will be null
when initialize()
is invoked (At that moment of time, when load()
invokes initialize()
, no stage
is attached to the scene
, hence the scene
's stage
is null
).
public class AppEntryPoint extends Application
{
private FXMLLoader loader;
@Override
public void init() throws Exception
{
loader = new FXMLLoader(getClass().getResource("path-to-fxml-file"));
}
@Override
public void start(Stage initStage) throws Exception
{
MyController controller = new MyController(initStage);
loader.setController(controller);
Scene scene = loader.load();
initStage.setScene(scene);
initStage.show();
}
public static void main(String[] args)
{
launch(args);
}
}
public class MyController
{
private Stage stage;
@FXML private URL location;
@FXML private ResourceBundle resources;
public MyController(Stage stage)
{
this.stage = stage;
}
@FXML
private void initialize()
{
// You have access to the stage right here
}
}
From your root Pane in the fxml
file :
@FXML
Parent root
You can get the stage from it by:
Stage stage = (Stage) root.getScene().getWindow()
You have a reference to your stage, you can do what you want.
Sample Solution
You can initialize the stage in the controller using the technique from: Passing Parameters JavaFX FXML.
Here is a sample program which creates a utility window which tracks the x and y co-ordinates of the screen as you drag the utility window around. The contents of the utility window are rendered in an fxml defined pane.
StageTrackingSample.java
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.*;
import javafx.stage.*;
public class StageTrackingSample extends Application {
@Override public void start(final Stage stage) throws Exception {
final FXMLLoader loader = new FXMLLoader(
getClass().getResource(
"stagetracking.fxml"
)
);
final Parent root = (Parent) loader.load();
final StageTrackingController controller = loader.getController();
controller.initData(stage);
stage.initStyle(StageStyle.UTILITY);
stage.setResizable(false);
stage.setScene(new Scene(root));
stage.show();
}
public static void main(String[] args) { launch(args); }
}
StageTrackingController.java
import javafx.beans.binding.Bindings;
import javafx.fxml.FXML;
import javafx.scene.control.*;
import javafx.stage.Stage;
public class StageTrackingController {
@FXML private Label stageX;
public void initialize() {}
public void initData(final Stage stage) {
stageX.textProperty().bind(
Bindings.format(
"(%1$.2f, %2$.2f)",
stage.xProperty(),
stage.yProperty()
)
);
}
}
stagetracking.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<AnchorPane id="AnchorPane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="30" minWidth="100" xmlns:fx="http://javafx.com/fxml" fx:controller="test.StageTrackingController">
<Label fx:id="stageX" layoutX="0" layoutY="0"/>
</AnchorPane>
Alternate Solutions
tarrsalah's answer of just getting the stage from an @FXML component is also a good way if you know that the root component of the controller has already been added to a scene which has already been added to a stage (which is often the case when something like a button event handler is fired).
Another way to do it is similar to tarrsalah's answer, but to use ChangeListeners on the scene property of an @FXML node and the window property of the changed scene. This allows you to track changes to the scene and stage in case the pane is moved to a new scene or stage. Most of the time you don't need to track those changes though as most panes are just added to a single scene which stays on one stage.
Answers to Additional Questions and Comments
Can I get a simpler answer?
tarrsalah already provided a simpler answer.
The only problem with a simpler answer in this case is that it might not provide enough context required for you to replicate the answer's solution and adapt it to your work.
I made my current answer as simple as I could, but, unfortunately, even the most basic JavaFX FXML application requires quite a bit code and markup to work.
I am a mere beginner in java
Don't use FXML when you are first starting to develop your initial Java and JavaFX applications. Instead, just stick with the standard Java API in your JavaFX code, for which there are many more tutorials as well as the excellent Ensemble Sample to refer to.
Make sure before beginning JavaFX, that you have completed all of the Java Tutorial Trails Covering the Basics. Only the basics of Java are required to start using JavaFX, you don't need to branch off into learning Java Enterprise Edition and can forget about Swing.
Consider using SceneBuilder and FXML for larger applications once you have written a few basic JavaFX applications, hand-coded some layouts according to the Java API and reached a level of comfort with the core technologies. At that time you will likely find that learning FXML is quite straightforward. FXML attributes and elements are just a reflection of the Java APIs.
please explain the other-than-usual bits of your code
I can't really do that as I don't know what is unusual for you.
If there are particular parts of the code that you cannot understand through your own knowledge or research, create a new StackOverflow question for each difficult concept.