There\'s some debate here over which is better for referencing our common code base from other projects: by project or by assembly. I\'m in favor of referencing the project
Here are a couple of pros you missed
In response to your cons
Well, if you are using any type of source control you could satisfy both camps. Using Branching or Labeling (depending on your source control).
Basically if you have a team that is in control of your common code they can branch / label a stable release. Then your projects would use the stable release. This protects you from deploying unstable code for your other projects while providing you the ability to test, debug, and view all the source.
Whenever your common controls team creates a new stable build you can update your source references to pull from the new branch.
The other up side to this scenario is you could have a patch on the common code so as not to mess with the current ongoing development efforts. Of course this does add an extra management burden of updating the common code in more than one place where necessary.
REFERENCING STRATEGY WILL ALWAYS BE A COMMON PROBLEM
I know this is a very old question but it will always be a relevant question with relative answers and I remember having this same question a few years ago and the impact of the two choices (project versus assembly references) only became apparent to me during the last two years while I was working full time on a builder for a system with 800+ projects in 300+ solutions for a single WPF app.
PROJECT REFERENCES ARE IDEAL FOR VISUAL STUDIO
Project references are ideal because you give the IDE much more insight into the details of your code because you are explicitly telling Visual Studio where the referenced project and all of its code is. If you are working on a system with less than 200 project modules and can afford to have only a few solutions (project groupings), go for project references because Visual Studio can do more for you with that extra information during design-time like showing you the code instead of reflecting referenced assemblies.
ASSEMBLY REFERENCES CAN SCALE BETTER
If your system is much larger than 200 projects, your builds may become very slow. I've seen 20 minutes per build and that really sucks. So if you can reference a DLL that doesn't change, you are telling Visual Studio "NOT" to build it, and that obviously has some impact on the time to build.
ASSEMBLY REFERENCES CREATE AN ILLUSION OF A DECOUPLED SYSTEM
Project references offer you a smarter IDE that always knows where and in how many places a type is used, where the code can be found, and some other useful statistics because all the projects are referenced directly. It can also warn you when you inadvertently tried to create a circular reference.
PROS of assembly references:
DISADVANTAGES of assembly references:
Circular references become possible, and your less experienced developers won't notice those references initially.
You can get around this challenge of circular references by treating one of your assemblies as a third-party assembly that its checked in, carrying it over to next version, and building it last. When a build fails on a project that uses this excluded assembly you can decide to rebuild that nominated project and often times massage out the circular dependency. (NOT RECOMMENDED, but it is possible)
New projects default to the latest version of the .net framework not considering the fact that all projects in the current solution are still in an earlier version of .net, so when you add a reference to that project using an assembly reference, you will often times get a strange error that is not so easy to figure out.
You click "add reference", go a few directories up, go a few directories down, select the dll and click add without realising that the dll is actually too far up and down into another branch that you are also working on. This problem will only become apparent much later when the build server tries to resolve that assembly and fails. And the error "unknown namespace, are you missing an assembly reference?" will not help you at all wasting your whole team's time.