How to rotate Bitmap in windows GDI?

前端 未结 3 1059
日久生厌
日久生厌 2021-01-02 02:55

How would I go about rotating a Bitmap in Windows GDI,C++?

相关标签:
3条回答
  • 2021-01-02 03:01

    Sounds like you have to use PlgBlt. Take your rectangle's 4 corners as 2D Points, rotate them, then call PlgBlt.

    From MSDN Bitmap Rotation:

    To copy a bitmap into a parallelogram; use the PlgBlt function, which performs a bit-block transfer from a rectangle in a source device context into a parallelogram in a destination device context. To rotate the bitmap, an application must provide the coordinates, in world units, to be used for the corners of the parallelogram.

    0 讨论(0)
  • 2021-01-02 03:12

    You can do it with GDI+ (#include <gdiplus.h>). The Graphics class has the RotateTransform method. That allows arbitrary rotations. Use Image::RotateFlip() if you only need to rotate by 90 degree increments, that's a lot more efficient.

    0 讨论(0)
  • Another possibility (beyond those already suggested) is to use SetWorldTransform(). This is different in that it is modal and applies to the DC as a whole, not just a single operation. If you want to rotate one bitmap rotated, but other things without rotation, it's probably not your best choice. If you want to draw a number of things rotated, or (especially) if you want to rotate everything you draw (at least into one DC) it can work quite nicely though.

    0 讨论(0)
提交回复
热议问题