Render depth as texture from framebuffer to displaying window

前端 未结 0 1137
夕颜
夕颜 2021-01-02 01:42

I am new to OpenGL. I want to read and save all the depth values from the rendered scene using framebuffers. I manage to setup as a framebuffer attached to the depth compone

相关标签:
回答
  • 消灭零回复
提交回复
热议问题