How to repeat an image in C#

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清歌不尽
清歌不尽 2021-01-02 01:38

I have an image with a certain pattern. How do I repeat it in another image using GDI?
Is there any method to do it in GDI?

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  • 2021-01-02 02:12

    There's no function to paint a particular image as a "pattern" (painting it repeatedly), but it should be pretty simple to do:

    public static void FillPattern(Graphics g, Image image, Rectangle rect)
    {
        Rectangle imageRect;
        Rectangle drawRect;
    
        for (int x = rect.X; x < rect.Right; x += image.Width)
        {
            for (int y = rect.Y; y < rect.Bottom; y += image.Height)
            {
                drawRect = new Rectangle(x, y, Math.Min(image.Width, rect.Right - x),
                               Math.Min(image.Height, rect.Bottom - y));
                imageRect = new Rectangle(0, 0, drawRect.Width, drawRect.Height);
    
                g.DrawImage(image, drawRect, imageRect, GraphicsUnit.Pixel);
            }
        }
    }
    
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  • 2021-01-02 02:29

    In C#, you can create a TextureBrush that'll tile your image wherever you use it, and then fill an area with it. Something like this (an example that fills the whole image)...

    // Use `using` blocks for GDI objects you create, so they'll be released
    // quickly when you're done with them.
    using (TextureBrush brush = new TextureBrush(yourImage, WrapMode.Tile))
    using (Graphics g = Graphics.FromImage(destImage))
    {
        // Do your painting in here
        g.FillRectangle(brush, 0, 0, destImage.Width, destImage.Height);
    }
    

    Note, if you want some control over how the image is tiled, you're going to need to learn a bit about transforms.

    I almost forgot (actually I did forget for a bit): You'll need to import System.Drawing (for Graphics and TextureBrush) and System.Drawing.Drawing2D (for WrapMode) in order for the code above to work as is.

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