I am now programming on Android and I wonder whether we can use GPGPU for Android now? I once heard that Renderscript can potentially execute on GPGPU in the future. But I w
Actually Renderscript Compute doesn't use the GPU at this time, but is designed for it.
From Romain Guy who works on the Android platform:
https://groups.google.com/d/msg/android-developers/m194NFf_ZqA/Whq4qWisv5MJ
There are several options: You can use OpenGL ES 2.0, which is supported by almost all devices but has limited functionality for GPGPU. You can use OpenGL ES 3.0, with which you can do much more in terms of GPU processing. Or you can use RenderScript, but this is platform-specific and furthermore does not give you any influence on whether your algorithms run on the GPU or the CPU. A summary about this topic can be found in this master's thesis: Parallel Computing for Digital Signal Processing on Mobile Device GPUs.
You should also check out ogles_gpgpu, which allows GPGPU via OpenGL ES 2.0 on Android and iOS.
As of Android 4.2, Renderscript can involve GPU in computations (in certain cases). More information here: http://android-developers.blogspot.com/2013/01/evolution-of-renderscript-performance.html
As I understand, ScriptIntrinsic
subclasses are well-optimized to run on GPU on compatible hardware (for example, Nexus10 with Mali T604). Documentation:
http://developer.android.com/reference/android/renderscript/ScriptIntrinsic.html
Of course you can decide to use OpenCL, but Renderscript is guaranteed (by Google, being a part of Android itself) to be running even on hardware which doesn't support GPGPU computation and will use any other available acceleration means supported by hardware it is running on.
yes , it is possible .
you can use either renderscript or opengGL ES 2.0 .
renderscript is available on android 3.0 and above , and openGL ES 2.0 is available on about 95% of the devices.