I\'m currently using UIGraphicsGetImageFromCurrentImageContext() to save a content\'s image to a user\'s camera roll, but the image quality is worse than if
Instead of using UIGraphicsBeginImageContext
you should be using:
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
If you're on retina display the size of the context is only half the size of the "real" image.
Try to double the size (or to be correct use the contentScaleFactor of the view).