I have an SVG set as a background image of an element. The first time the element is displayed, the animation plays correctly.
On subsequent displays (e.g. if a dupl
I think in many scenarios setCurrentTime(0)
is the best solution -- if supported by the browser. Here is an example (assuming you use the <object>
tag for embedding, of course):
let content = document.getElementById("object-id").contentDocument;
let svg = content.getElementsByTagName("svg")[0];
if(svg.getCurrentTime() > 10)
svg.setCurrentTime(0);
More infos about the relevant API can be found here: https://developer.mozilla.org/en-US/docs/Web/API/SVGSVGElement
Use a random key in the url for cache busting. Though your example does not have a long animation to properly test it, I have added repeatition of loading the image to make the difference noticable.
url + "&" + Math.random()
No reload demo with constant URL: http://jsfiddle.net/4ZBLr/8/
Reload demo with random URL src: http://jsfiddle.net/4ZBLr/9/
I think your guess "... as the image is not considered to have been reloaded by the browser - it uses the in memory version which is already animating" is correct, as the SVG file is cached! So without a (real) 'reload' the animation is not triggered (again).
Well, firstly let's have a look at SVG animations. There are two attributes you can use inside an animation element which are used to repeat the animation - see Repeating Animations and The ‘animate’ element. In your case the animation runs only once (no repetition).
So you would need Javascript to somehow "trigger" the animation.
This is possible in principle (example: Advanced SVG Animation Techniques), but only if the SVG file is part of the DOM, which you can access via Javascript. Therefor you have to include the SVG file as an <object>
.
As soon as you use a SVG file in an <img>
tag or as a CSS background-image
you have no script access to the file.
So the only way I could think of to achieve your goal is to prevent the browser from caching the SVG file (see How (and how not) to Control Caches), or to use the SVG file in an <object>
element so that you can control the animation via Javascript.
BTW: luigifab's answer is not that bad. This is an often used "trick" to force reload of a file/ an image - see The Cache Trick
This has worked for me, Simply adding and removing "play" class to a div element by adding setTimeout to delay classList.add('play') so the class can be removed and then applied
CSS
@keyframes play60 {
0% {
background-position: 0px 0px;
}
100% {
background-position: -38400px 0px;
}
}
.shapeshifter {
animation-duration: 1000ms;
animation-timing-function: steps(60);
animation-fill-mode: forwards;
width: 640px;
height: 640px;
background-repeat: no-repeat;
}
.shapeshifter.play {
animation-name: play60;
}
JS:
document.getElementById('shape').addEventListener('mouseover', () => {
document.getElementById('shape').classList.remove('play')
setTimeout(() => {
document.getElementById('shape').classList.add('play');
}, 1)
})
HTML
<div class="shapeshifter " id="shape" style="background-image: url(shape.svg)"></div>
A possibility is to change image URL to force browser reload.
Implementation for luigifab's answer. put some random things
at the end of the url parameter, this will force browser to think that the resource is a "new resource". Demo