I have created console
application using C#
.
Which will upload
Video
from local drive to youtube
.
I have cr
The following code sample calls the API's playlistItems.list method to retrieve a list of videos uploaded to the channel associated with the request. The code also calls the channels.list method with the mine parameter set to true to retrieve the playlist ID that identifies the channel's uploaded videos.
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
namespace Google.Apis.YouTube.Samples
{
/// <summary>
/// YouTube Data API v3 sample: retrieve my uploads.
/// Relies on the Google APIs Client Library for .NET, v1.7.0 or higher.
/// See https://developers.google.com/api-client-library/dotnet/get_started
/// </summary>
internal class MyUploads
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("YouTube Data API: My Uploads");
Console.WriteLine("============================");
try
{
new MyUploads().Run().Wait();
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine("Error: " + e.Message);
}
}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
private async Task Run()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
// This OAuth 2.0 access scope allows for read-only access to the authenticated
// user's account, but not other types of account access.
new[] { YouTubeService.Scope.YoutubeReadonly },
"user",
CancellationToken.None,
new FileDataStore(this.GetType().ToString())
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
var channelsListRequest = youtubeService.Channels.List("contentDetails");
channelsListRequest.Mine = true;
// Retrieve the contentDetails part of the channel resource for the authenticated user's channel.
var channelsListResponse = await channelsListRequest.ExecuteAsync();
foreach (var channel in channelsListResponse.Items)
{
// From the API response, extract the playlist ID that identifies the list
// of videos uploaded to the authenticated user's channel.
var uploadsListId = channel.ContentDetails.RelatedPlaylists.Uploads;
Console.WriteLine("Videos in list {0}", uploadsListId);
var nextPageToken = "";
while (nextPageToken != null)
{
var playlistItemsListRequest = youtubeService.PlaylistItems.List("snippet");
playlistItemsListRequest.PlaylistId = uploadsListId;
playlistItemsListRequest.MaxResults = 50;
playlistItemsListRequest.PageToken = nextPageToken;
// Retrieve the list of videos uploaded to the authenticated user's channel.
var playlistItemsListResponse = await playlistItemsListRequest.ExecuteAsync();
foreach (var playlistItem in playlistItemsListResponse.Items)
{
// Print information about each video.
Console.WriteLine("{0} ({1})", playlistItem.Snippet.Title, playlistItem.Snippet.ResourceId.VideoId);
}
nextPageToken = playlistItemsListResponse.NextPageToken;
}
}
}
}
}
All Credit to @iedoc for his code and answer here
A basic working Web project example
Default.aspx
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title>testing</title>
</head>
<body>
<form id="form1" runat="server">
<div>
<p><asp:TextBox runat="server" ID="videoName" placeholder="Video Title" /></p>
<p><asp:TextBox runat="server" ID="videoDesc" placeholder="Video Description" /></p>
<p><asp:FileUpload ID="videoUpload" runat="server" /></p>
<p><asp:Button id="saveDetails" Text="Update Chapel Group" runat="server" OnClick="saveDetails_click" /></p>
</div>
</form>
</body>
</html>
Default.aspx.cs
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
using Google.Apis.Auth.OAuth2.Flows;
using Google.Apis.Auth.OAuth2.Responses;
public partial class _Default : System.Web.UI.Page
{
string vID = "none";
public void Page_Load(object sender, EventArgs e)
{
}
protected void saveDetails_click(object sender, EventArgs e)
{
if (Path.GetFileName(videoUpload.PostedFile.FileName) != "")
{
YouTubeUtilities ytU = new YouTubeUtilities("REFRESH", "SECRET", "CLIENT_ID"); // pass in your API codes here
using (var fileStream = videoUpload.PostedFile.InputStream) // the selected post file
{
vID = ytU.UploadVideo(fileStream,videoName.Text,videoDesc.Text,"22",false);
}
Response.Write(vID);
}
}
}
public class YouTubeUtilities
{
/*
Instructions to get refresh token:
* https://stackoverflow.com/questions/5850287/youtube-api-single-user-scenario-with-oauth-uploading-videos/8876027#8876027
*
* When getting client_id and client_secret, use installed application, other (this will make the token a long term token)
*/
private String CLIENT_ID { get; set; }
private String CLIENT_SECRET { get; set; }
private String REFRESH_TOKEN { get; set; }
private String UploadedVideoId { get; set; }
private YouTubeService youtube;
public YouTubeUtilities(String refresh_token, String client_secret, String client_id)
{
CLIENT_ID = client_id;
CLIENT_SECRET = client_secret;
REFRESH_TOKEN = refresh_token;
youtube = BuildService();
}
private YouTubeService BuildService()
{
ClientSecrets secrets = new ClientSecrets()
{
ClientId = CLIENT_ID,
ClientSecret = CLIENT_SECRET
};
var token = new TokenResponse { RefreshToken = REFRESH_TOKEN };
var credentials = new UserCredential(new GoogleAuthorizationCodeFlow(
new GoogleAuthorizationCodeFlow.Initializer
{
ClientSecrets = secrets
}),
"user",
token);
var service = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credentials,
ApplicationName = "TestProject"
});
//service.HttpClient.Timeout = TimeSpan.FromSeconds(360); // Choose a timeout to your liking
return service;
}
public String UploadVideo(Stream stream, String title, String desc, String categoryId, Boolean isPublic)
{
var video = new Video();
video.Snippet = new VideoSnippet();
video.Snippet.Title = title;
video.Snippet.Description = desc;
video.Snippet.CategoryId = categoryId; // See https://developers.google.com/youtube/v3/docs/videoCategories/list
video.Status = new VideoStatus();
video.Status.PrivacyStatus = isPublic ? "public" : "unlisted"; // "private" or "public" or unlisted
//var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
var videosInsertRequest = youtube.Videos.Insert(video, "snippet,status", stream, "video/*");
videosInsertRequest.ProgressChanged += insertRequest_ProgressChanged;
videosInsertRequest.ResponseReceived += insertRequest_ResponseReceived;
videosInsertRequest.Upload();
return UploadedVideoId;
}
void insertRequest_ResponseReceived(Video video)
{
UploadedVideoId = video.Id;
// video.ID gives you the ID of the Youtube video.
// you can access the video from
// http://www.youtube.com/watch?v={video.ID}
}
void insertRequest_ProgressChanged(Google.Apis.Upload.IUploadProgress progress)
{
// You can handle several status messages here.
switch (progress.Status)
{
case UploadStatus.Failed:
UploadedVideoId = "FAILED";
break;
case UploadStatus.Completed:
break;
default:
break;
}
}
}
I hate .NET and I have been fighting with this for weeks. Some of the problems I encountered;
I would like to improve this code to provide actual upload status/feedback but I think that would need to be done client side. I am not very good at C#/.NET
UPDATE here is my feedback code via server & client side - https://stackoverflow.com/a/49516167/3790921
I have made some minor changes to your code, its best to get your initial example of Oauth2 working first. Its hard to tell why you are getting an access denied. Here is what i have changed.
Info on the user parameter it is just used to create the credentials fine in the directory submitted to FileDataStore.
Google.Apis.Auth.OAuth2.Responses.TokenResponse-lilaw
My login user name is lilaw
in this manner you can have credentials files for each user. Being that this is a console application that doesn't matter much.
What you should check if this does not work out of the box:
Tip: If you want to log out the current user or force it to login again. Just change Environment.UserName to something else it will force it to login again
I have tested this code it works:
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace TestYoutube
{
class Program
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("YouTube Data API: Playlist Updates");
Console.WriteLine("==================================");
try
{
new Program().Run().Wait();
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine("Error: " + e.Message);
}
}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
private async Task Run()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
new[] { YouTubeService.Scope.Youtube },
Environment.UserName,
CancellationToken.None,
new FileDataStore($"{Directory.GetCurrentDirectory()}/credentials")
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
// Create a new, private playlist in the authorized user's channel.
var newPlaylist = new Playlist
{
Snippet = new PlaylistSnippet
{
Title = "Test Playlist",
Description = "A playlist created with the YouTube API v3"
},
Status = new PlaylistStatus {PrivacyStatus = "public"}
};
newPlaylist = await youtubeService.Playlists.Insert(newPlaylist, "snippet,status").ExecuteAsync();
// Add a video to the newly created playlist.
var newPlaylistItem = new PlaylistItem
{
Snippet = new PlaylistItemSnippet
{
PlaylistId = newPlaylist.Id,
ResourceId = new ResourceId
{
Kind = "youtube#video",
VideoId = "GNRMeaz6QRI"
}
}
};
newPlaylistItem = await youtubeService.PlaylistItems.Insert(newPlaylistItem, "snippet").ExecuteAsync();
Console.WriteLine("Playlist item id {0} was added to playlist id {1}.", newPlaylistItem.Id, newPlaylist.Id);
}
}
}
Once you have that working there are several examples here one is for upload video