In the old days, you might have a function like this:
const char* find_response(const char* const id) const;
If the item could not be found
boost::optional. It was specifically designed for this kind of situation.
Note, it will be included in upcoming C++14 standard as Update: After reviewing national body comments to N3690, std::optional
.std::optional
was voted out from C++14 working paper into a separate Technical Specification. It is not a part of the draft C++14 as of n3797.
Compared to std::unique_ptr
, it avoids dynamic memory allocation, and expresses more clearly its purpose. std::unique_ptr
is better for polymorphism (e.g. factory methods) and storing values in containers, however.
Usage example:
#include <string>
#include <boost/none.hpp>
#include <boost/optional.hpp>
class A
{
private:
std::string value;
public:
A(std::string s) : value(s) {}
boost::optional<std::string> find_response(const std::string& id) const
{
if(id == value)
return std::string("Found it!");
else
return boost::none;
//or
//return boost::make_optional(id == value, std::string("Found it!"));
}
//You can use boost::optional with references,
//but I'm unfamiliar with possible applications of this.
boost::optional<const std::string&> get_id() const
{
return value;
}
};
#include <iostream>
int main()
{
A a("42");
boost::optional<std::string> response = a.find_response("42"); //auto is handy
if(response)
{
std::cout << *response;
}
}
What would be the most elegant modern C++ way?
There's, as always, not just one solution to this problem.
If you decide to go for any solution that references the original resonse instance, you're on a slippery road when it comes to aliasing and memory management, especially in a multi threaded environment. By copying the response to the caller, no such issues arises.
Today, I would do this:
std::unique_ptr<std::string> find_response(const std::string& id) const;
That way, you can check for nullptr
as "in the olden days" and it's 100% clear who's responsibility it is to clear up the returned instance: the caller.
The only downside I see of this, is the additional copy of the response string, but don't dismiss that as a downside until measured and proven so.
Another way is to do as is done when searching std::set<>
and std::map<>
- return a std::pair<bool, const char*>
where one value is bool is_found
and the other is const char* response
. That way you don't get the "overhead" of the additional response copy, only of the returned std::pair<>
which is likely to be maximally optimized by the compiler.
I think the second way is better. Or you can write like this:
int find_response(const std::string& id, std::string& value) const;
if this function return -1, it tells that you don't find the response.
Use of pointers in C++ is forgiven if you need to return a nullable entity. This is widely accepted.
But of course bool find_response(const std::string& id, std::string& value) const;
is quite verbose. So it is a matter of your choice.
If the function is returning a string by reference, but needs the ability to indicate that no such string exists, the most obvious solution is to return a pointer, which is basically a reference that can be null, i.e. exactly what was sought after.
const std::string* find_response(const std::string& id) const;
There are several good solutions here already. But for the sake of completeness I'd like to add this one. If you don't want to rely on boost::optional
you may easily implement your own class like
class SearchResult
{
SearchResult(std::string stringFound, bool isValid = true)
: m_stringFound(stringFound),
m_isResultValid(isValid)
{ }
const std::string &getString() const { return m_stringFound; }
bool isValid() const { return m_isResultValid; }
private:
std::string m_stringFound;
bool m_isResultValid;
};
Obviously your method signature looks like this then
const SearchResult& find_response(const std::string& id) const;
But basically that's the same as the boost solution.