How to implement different tiling effects in a Fragment Shader?

后端 未结 0 1051
后悔当初
后悔当初 2021-01-01 12:44

I am currently learning how to map 2d textures to 3d objects using GLSL. I have a main.cpp, fragment shader, and vertex shader to achieve this as well as some PNG images.

相关标签:
回答
  • 消灭零回复
提交回复
热议问题