You can't "increment" an enum, but you can get the next enum:
// MyEnum e;
MyEnum next = MyEnum.values()[e.ordinal() + 1];
But better would be to create an instance method on your enum.
Note well how the problematic next value is handled for the last enum instance, for which there is no "next" instance:
public enum MyEnum {
Alpha,
Bravo,
Charlie {
@Override
public MyEnum next() {
return null; // see below for options for this line
};
};
public MyEnum next() {
// No bounds checking required here, because the last instance overrides
return values()[ordinal() + 1];
}
}
So you could do this:
// MyEnum e;
e = e.next();
The reasonable choices you have for the implementation of the overidden next()
method include:
return null; // there is no "next"
return this; // capped at the last instance
return values()[0]; // rollover to the first
throw new RuntimeException(); // or a subclass like NoSuchElementException
Overriding the method avoids the potential cost of generating the values()
array to check its length. For example, an implementation for next()
where the last instance doesn't override it might be:
public MyEnum next() {
if (ordinal() == values().length - 1)
throw new NoSuchElementException();
return values()[ordinal() + 1];
}
Here, both ordinal()
and values()
are (usually) called twice, which will cost more to execute than the overridden version above.