How to know the current OS / platform of the executing code (Android / iOS)

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南方客
南方客 2021-01-01 09:51

Using Xamarin.Android and Xamarin.iOS, I need to now the current OS in a shared code section. Be it an enum, an int or a string, it doesn\'t matter.

I tried this:

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  • 2021-01-01 10:45

    I'm using DeviceInfo plugin. It supports Android, iOs, Windows Phone Silverlight, Windows Phone RT, Windows Store RT, Windows 10 UWP and it works perfectly.

    It can be used in PCL like this (you must add the plugin to the platform projects and to PCL):

    var platform = CrossDeviceInfo.Current.Platform;
        switch(platform){
            case Platform.iOS:
                // iOS
                break;
            case Platform.Android:
                // Android
                break; 
        }
    

    This kind of code isn't a good practice in PCL, its better to use Dependency Injection (this plugin use that) to customize platform specific behaviour.

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  • 2021-01-01 10:47

    You can also try this and its probably the best solution I found :

    if(Device.RuntimePlatform == Device.iOS)
    {
        //iOS stuff
    }
    else if(Device.RuntimePlatform == Device.Android)
    {
    
    }
    
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  • 2021-01-01 10:48

    Using reflection, try to retrieve the value of the Monotouch.Version property (and the equivalent for MfA: Android.OS.Build.VERSION). One of the calls will fail, the other should succeed; that's why you have to use reflection. That's for a real runtime check.

    But as your app is compiled twice, you can fix that value at compile time.

    #if MONOTOUCH
        var platform = "iOS"
    #else
        var platform = "Android"
    #endif
    
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