I\'ve created an uiview in my xib with background color as clear color. When I apply the shadow on the layer of the view, the shadow is not appearing. But when i set the bac
Equivalent to @Rok Jark's answer in Swift 4:
self.layer.shadowColor = UIColor(white: 0.5, alpha: 1).cgColor
self.layer.shadowRadius = 4.0
self.layer.shadowPath = CGPath.init(rect: CGRect.init(x: 0, y: 0, width: 50, height: 50), transform: nil)
self.layer.shadowOpacity = 1.0;
self.layer.shadowOffset = CGSize(width: 1, height: 1)
The problem is, that shadow actually takes into account the 'upper' layer. If there's nothing on it there will be no shadow: How Shadows Work
EDIT:
There is this recipe copied from paste bin
view.layer.shadowColor = [UIColor colorWithWhite:.5 alpha:1].CGColor;
view.layer.shadowRadius = 4.0f;
view.layer.shadowPath = CGPathCreateWithRect(CGRectMake(0, 0, 50, 50), NULL);
view.layer.shadowOpacity = 1.0f;
view.layer.shadowOffset = CGSizeMake(1, 1);
But I doubt this will be of any use to you: the result is a view 'painted' with color of a shadow and a shadow around it.
If you specify shadowPath property
shadowView.layer.shadowPath =
UIBezierPath(
roundedRect: shadowView.bounds,
cornerRadius: 10).cgPath
(Or whatever corner radius is desired.)
it will work even with .clear backgroundColor.
Note that you of course have to do this in layoutSubviews
of the view in question.
Here's an actual full working example:
import UIKit
@IBDesignable class LonelyShadow: UIView {
let corner: CGFloat = 20
override init(frame: CGRect) {
super.init(frame: frame)
common()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
common()
}
private func common() {
backgroundColor = .clear
clipsToBounds = false
layer.shadowColor = UIColor.yourColor.cgColor
layer.shadowOffset = CGSize(width: 0, height: 25)
layer.shadowOpacity = 0.3
layer.shadowRadius = 40
}
override func layoutSubviews() {
super.layoutSubviews()
layer.shadowPath = UIBezierPath(
roundedRect: bounds, cornerRadius: corner).cgPath
}
}