Since C# supports Int8
, Int16
, Int32
and Int64
, why did the designers of the language choose to define int
a
I believe that their main reason was portability of programs targeting CLR. If they were to allow a type as basic as int
to be platform-dependent, making portable programs for CLR would become a lot more difficult. Proliferation of typedef
-ed integral types in platform-neutral C/C++ code to cover the use of built-in int
is an indirect hint as to why the designers of CLR decided on making built-in types platform-independent. Discrepancies like that are a big inhibitor to the "write once, run anywhere" goal of execution systems based on VMs.
Edit More often than not, the size of an int
plays into your code implicitly through bit operations, rather than through arithmetics (after all, what could possibly go wrong with the i++
, right?) But the errors are usually more subtle. Consider an example below:
const int MaxItem = 20;
var item = new MyItem[MaxItem];
for (int mask = 1 ; mask != (1<<MaxItem) ; mask++) {
var combination = new HashSet<MyItem>();
for (int i = 0 ; i != MaxItem ; i++) {
if ((mask & (1<<i)) != 0) {
combination.Add(item[i]);
}
}
ProcessCombination(combination);
}
This code computes and processes all combinations of 20 items. As you can tell, the code fails miserably on a system with 16-bit int
, but works fine with ints of 32 or 64 bits.
Unsafe code would provide another source of headache: when the int
is fixed at some size (say, 32) code that allocates 4 times the number of bytes as the number of ints that it needs to marshal would work, even though it is technically incorrect to use 4 in place of sizeof(int)
. Moreover, this technically incorrect code would remain portable!
Ultimately, small things like that play heavily into the perception of platform as "good" or "bad". Users of .NET programs do not care that a program crashes because its programmer made a non-portable mistake, or the CLR is buggy. This is similar to the way the early Windows were widely perceived as non-stable due to poor quality of drivers. To most users, a crash is just another .NET program crash, not a programmers' issue. Therefore is is good for perception of the ".NET ecosystem" to make the standard as forgiving as possible.
Many programmers have the tendency to write code for the platform they use. This includes assumptions about the size of a type. There are many C programs around which will fail if the size of an int would be changed to 16 or 64 bit because they were written under the assumption that an int is 32 bit. The choice for C# avoids that problem by simply defining it as that. If you define int as variable depending on the platform you by back into that same problem. Although you could argue that it's the programmers fault of making wrong assumptions it makes the language a bit more robust (IMO). And for desktop platforms a 32 bit int is probably the most common occurence. Besides it makes porting native C code to C# a bit easier.
Edit: I think you write code which makes (implicit) assumptions about the sizer of a type more often than you think. Basically anything which involves serialization (like .NET remoting, WCF, serializing data to disk, etc.) will get you in trouble if you allow variables sizes for int unless the programmer takes care of it by using the specific sized type like int32
. And then you end up with "we'll use int32 always anyway just in case" and you have gained nothing.