When I try to read a gif images using a WebView in Android 2.3.3 API 10, it\'s not animated (it appears static). How can I solve this issue? Is there any setting I must chan
To use GIF in your android code,
Step 1: Assets folder setting : In this folder you have to place your GIF and html code. Html code is following
<html>
<head>
<style type='text/css'>body{margin:auto auto;text-align:center;} img{width:100%25;}</style>
</head>
<body>
<img src="splash.gif" width="100%"/>
</body>
</html>
In this code lets assume you have splash.gif in ur assets folder
Step 2: Just load the webview with this url
wvSplashScreen.loadUrl("file:///android_asset/splash.html");
By these 2 simple step you can load GIF in your webview
Animated gif's aren't supported yet, although they work on some devices. See: http://code.google.com/p/android/issues/detail?id=3422
When you are trying to load gif from assets directory, its not animated, you should use GifWebView for this.
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#da4040" >
<WebView
android:id="@+id/webviewActionView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:minHeight="200dp"
android:minWidth="200dp"
android:scrollbars="none" >
</WebView>
</RelativeLayout>
MainActivity.java
package com.test2;
import java.io.InputStream;
import android.app.Activity;
import android.os.Bundle;
import android.webkit.WebView;
import android.webkit.WebViewClient;
public class MainActivity extends Activity {
WebView webviewActionView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
InputStream stream = null;
try {
stream = getAssets().open("loading2.gif");
} catch (Exception e) {
e.printStackTrace();
}
webviewActionView = (WebView)findViewById(R.id.webviewActionView);
webviewActionView.setWebViewClient(new MyWebViewClient());
webviewActionView.getSettings().setJavaScriptEnabled(true);
GifWebView view = new GifWebView(this, stream);
webviewActionView.addView(view);
}
private class MyWebViewClient extends WebViewClient {
public boolean shouldOverrideUrlLoading(WebView view, String url) {
view.loadUrl(url);
return true;
}
}
}
GifWebView.java
package com.test2;
import java.io.InputStream;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Movie;
import android.os.SystemClock;
import android.view.View;
public class GifWebView extends View {
private Movie mMovie;
InputStream mStream;
long mMoviestart;
public GifWebView(Context context, InputStream stream) {
super(context);
mStream = stream;
mMovie = Movie.decodeStream(mStream);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
super.onDraw(canvas);
final long now = SystemClock.uptimeMillis();
if (mMoviestart == 0) {
mMoviestart = now;
}
final int relTime = (int) ((now - mMoviestart) % mMovie.duration());
mMovie.setTime(relTime);
mMovie.draw(canvas, 10, 10);
this.invalidate();
}
}
Put "loading2.gif" file in your assets directory.
Download this full deom from below link
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Have you tried looking into this answer?
To quote this user @Kantesh:
<html>
<body bgcolor="white">
<table width="100%" height="100%">
<tr>
<td align="center" valign="center">
<font color="gray">Some text you display</font>
<br/>
<br/>
<br/>
<br/>
<br/>
<img src="yourGIF.gif">
</td>
</tr>
</table>
</body>