Return dynamically allocated memory from C++ to C

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粉色の甜心
粉色の甜心 2021-01-01 07:10

I have a dll that must be useable from C etc, so I cant use string objects etc as a normal would, but I\'m not sure on how to do this safely..

const char *Ge         


        
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  • 2021-01-01 07:43

    There are various methods, developed over time, to return a variable amount of data from a function.

    1. Caller passes in buffer.
      1. The neccessary size is documented and not passed, too short buffers are Undefined Behavior: strcpy()
      2. The neccessary size is documented and passed, errors are signaled by the return value: strcpy_s()
      3. The neccessary size is unknown, but can be queried by calling the function with buffer-length 0: snprintf
      4. The neccessary size is unknown and cannot be queried, as much as fits in a buffer of passed size is returned. If neccessary, additional calls must be made to get the rest: fread
      5. The neccessary size is unknown, cannot be queried, and passing too small a buffer is Undefined Behavior. This is a design defect, therefore the function is deprecated / removed in newer versions, and just mentioned here for completeness: gets.
    2. Caller passes a callback:
      1. The callback-function gets a context-parameter: qsort_s
      2. The callback-function gets no context-parameter. Getting the context requires magic: qsort
    3. Caller passes an allocator: Not found in the C standard library. All allocator-aware C++ containers support that though.
    4. Callee contract specifies the deallocator. Calling the wrong one is Undefined Behavior: fopen->fclose strdup->free
    5. Callee returns an object which contains the deallocator: COM-Objects std::shared_ptr
    6. Callee uses an internal shared buffer: asctime

    In general, whenever the user has to guess the size or look it up in the manual, he will sometimes get it wrong. If he does not get it wrong, a later revision might invalidate his careful work, so it doesn't matter he was once right. Anyway, this way lies madness (UB).

    For the rest, choose the most comfortable and efficient one you can.

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  • 2021-01-01 07:48

    If you declare ss as static you can avoid the problem. This could be a good solution if your program runs on a single-thread enviroment.

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  • 2021-01-01 07:51

    Well obviously anytime you are returning pointers to memory allocated inside a function the deallocating must come externally, unless you are using garbage collection. If you don't want to do this, allocate a character buffer b efore calling GetString() and change the prototype to

    int get_string(const char* buffer);

    Then fill up the buffer. But returning a point to malloced data is fine.

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  • 2021-01-01 07:58

    You have to allocate the string on the heap if you want to safely return it, also allocate with malloc() i.s.o. new() when writing C functions.

    When you return pointers (and, unlike in C++, in C you have no real choice many times), deallocation is always a concern. There isn't really a definitive solution.

    One way of handling this I've seen in quite some API's is calling all function either

    CreateString()
    

    When memory needs to be deallocated by the caller, and

    GetString()
    

    when that's not an issue.

    This is anything but foolproof of course, but given enough discipline it's the best method I've seen to be honest...

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