I heard somewhere of an workaround by adding the following files to your xcode project:
Just set the Icon
filename to Icon.png
or delete the key all together from the info.plist
file and let the OS do the work for you. It will select the correct one based on the device.
As long as both an Icon.png
and an Icon@2x.png
are added to the app bundle, the OS will load the correct one.
See Apple's Technical Q&A QA1686 which describes the exact naming conventions, Info.plist keys, and other details for the various icon sizes required for each device.