I\'m using C# in MonoDevelop with the Graph API to interact with users facebook pages.
I\'ve become thoroughly confused though.
Are these the correct steps?<
Use the C# Facebook library. There is a sample project called facebook-aspnet-sample which shows you authentication and login. Also, have a look at this tutorial page which deals with how to connect from a Unity3d game to Facebook. The tut is short but the demo project download is useful.
There are also plugins for sale that enable Facebook access from Unity3d.
after your have your FB app ready, indeed, you need to get a token. However, token is always requested in the context of a USER - and therefore user should authenticated on the website. That means that Facebook login dialog should be displayed - which will ask user if he indeed trusts the application. There are different ways to do this - here is the generic page about FB authentication: https://developers.facebook.com/docs/authentication/, and this one explains how to do this in Android: https://developers.facebook.com/docs/mobile/android/sso/
if you want to go with JavaScript authentication (which I personally use in MVC3 project), here is a little bit modified example from https://developers.facebook.com/docs/authentication/client-side/ which does this. Remember to change app id and permissions to the ones you need.
<div id="fb-root"></div>
<script>
// Load the SDK Asynchronously
(function (d) {
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) { return; }
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
} (document));
// Init the SDK upon load
window.fbAsyncInit = function () {
FB.init({
appId: '@EventController.FB_APP_ID', // App ID
channelUrl: '//' + window.location.hostname + '/channel.htm', // Path to your Channel File
status: false, // check login status
cookie: false, // enable cookies to allow the server to access the session
xfbml: false // parse XFBML
});
// listen for and handle auth.statusChange events
FB.Event.subscribe('auth.statusChange', function (response) {
if (response.authResponse) {
// user has auth'd your app and is logged into Facebook
FB.api('/me', function (me) {
// get info about the user, for example
})
//document.getElementById('auth-loggedout').style.display = 'none';
} else {
// user has not auth'd your app, or is not logged into Facebook
//document.getElementById('auth-loggedout').style.display = 'block';
}
});
// respond to clicks on the login and logout links
document.getElementById('auth-loginlink').addEventListener('click', function () {
FB.login(function (response) {
// handle the response
if (response.authResponse != null) {
// HERE IS THE TOKEN YOU CAN USE
var token = response.authResponse.accessToken;
} else {
}
// AND THESE ARE THE PERMISSIONS YOU WANT YOUR APP TO REQUEST
}, { scope: 'manage_pages,publish_stream' });
});
};
</script>
One catch here - your FB app should have your website URL (even if it is http://localhost/) in App -> Settings -> Website URL field. Also you should put channel.htm file into the root of your website with one line of code in it:
<script src="//connect.facebook.net/en_US/all.js">