Radar animation android

前端 未结 3 884
囚心锁ツ
囚心锁ツ 2021-01-01 06:32

So here is the thing. I am monitoring certain distances, and i would like to display them in a radar animation. The base radar image would be something like this (not exactl

相关标签:
3条回答
  • 2021-01-01 06:49

    Have you tried these examples?

    https://github.com/jfabrix101/RadarCustomVIew

    https://github.com/gpfduoduo/RadarScanView

    i.e

    Radar.java

    public class RadarView extends View {
    
        private final String LOG = "RadarView";
        private final int POINT_ARRAY_SIZE = 25;
    
        private int fps = 100;
        private boolean showCircles = true;
    
        float alpha = 0;
        Point latestPoint[] = new Point[POINT_ARRAY_SIZE];
        Paint latestPaint[] = new Paint[POINT_ARRAY_SIZE];
    
        public RadarView(Context context) {
            this(context, null);
        }
    
        public RadarView(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public RadarView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
    
            Paint localPaint = new Paint();
            localPaint.setColor(Color.GREEN);
            localPaint.setAntiAlias(true);
            localPaint.setStyle(Paint.Style.STROKE);
            localPaint.setStrokeWidth(1.0F);
            localPaint.setAlpha(0);
    
            int alpha_step = 255 / POINT_ARRAY_SIZE;
            for (int i=0; i < latestPaint.length; i++) {
                latestPaint[i] = new Paint(localPaint);
                latestPaint[i].setAlpha(255 - (i* alpha_step));
            }
        }
    
    
            android.os.Handler mHandler = new android.os.Handler();
            Runnable mTick = new Runnable() {
            @Override
            public void run() {
                invalidate();
                mHandler.postDelayed(this, 1000 / fps);
            }
            };
    
    
        public void startAnimation() {
            mHandler.removeCallbacks(mTick);
            mHandler.post(mTick);
        }
    
        public void stopAnimation() {
            mHandler.removeCallbacks(mTick);
        }
    
        public void setFrameRate(int fps) { this.fps = fps; }
        public int getFrameRate() { return this.fps; };
    
        public void setShowCircles(boolean showCircles) { this.showCircles =     showCircles; }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
    
            int width = getWidth();
            int height = getHeight();
    
            int r = Math.min(width, height);
    
    
            //canvas.drawRect(0, 0, getWidth(), getHeight(), localPaint);
    
            int i = r / 2;
            int j = i - 1;
            Paint localPaint = latestPaint[0]; // GREEN
    
            if (showCircles) {
                canvas.drawCircle(i, i, j, localPaint);
                canvas.drawCircle(i, i, j, localPaint);
                canvas.drawCircle(i, i, j * 3 / 4, localPaint);
                canvas.drawCircle(i, i, j >> 1, localPaint);
                canvas.drawCircle(i, i, j >> 2, localPaint);
            }
    
            alpha -= 0.5;
            if (alpha < -360) alpha = 0;
            double angle = Math.toRadians(alpha);
            int offsetX =  (int) (i + (float)(i * Math.cos(angle)));
            int offsetY = (int) (i - (float)(i * Math.sin(angle)));
    
            latestPoint[0]= new Point(offsetX, offsetY);
    
            for (int x=POINT_ARRAY_SIZE-1; x > 0; x--) {
                latestPoint[x] = latestPoint[x-1];
            }
    
    
    
            int lines = 0;
            for (int x = 0; x < POINT_ARRAY_SIZE; x++) {
                Point point = latestPoint[x];
                if (point != null) {
                    canvas.drawLine(i, i, point.x, point.y, latestPaint[x]);
                }
            }
    
    
            lines = 0;
            for (Point p : latestPoint) if (p != null) lines++;
    
            boolean debug = false;
            if (debug) {
                StringBuilder sb = new StringBuilder(" >> ");
                for (Point p : latestPoint) {
                    if (p != null) sb.append(" (" + p.x + "x" + p.y + ")");
                }
    
                Log.d(LOG, sb.toString());
                //  " - R:" + r + ", i=" + i +
                //  " - Size: " + width + "x" + height +
                //  " - Angle: " + angle +
                //  " - Offset: " + offsetX + "," + offsetY);
            }
    
        }
    
    }
    

    in your activity.xml

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_gravity="center"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:background="@android:color/black">
    
    <Button
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="start"
        android:onClick="startAniamtion"/>
    
    <frusso.radartest.RadarView
        android:id="@+id/radarView"
        android:layout_width="240dp"
        android:layout_height="240dp"
        android:layout_gravity="center_horizontal"
    
        />
    
    <Button
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="stop"
        android:onClick="stopAnimation"/>
    

    Activity.java

    public class MainActivity extends Activity {
    
        RadarView mRadarView = null;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            mRadarView = (RadarView) findViewById(R.id.radarView);
            mRadarView.setShowCircles(true);
        }
    
    
        public void stopAnimation(View view) {
            if (mRadarView != null) mRadarView.stopAnimation();
        }
    
        public void startAnimation(View view) {
            if (mRadarView != null) mRadarView.startAnimation();
        }
    }
    

    Hope this will guide you for your requirement.

    0 讨论(0)
  • 2021-01-01 06:54

    "I am monitoring certain distances" ~ What does that mean?

    To make a radar create a class that extends ImageView. Override onDraw(Canvas canvas) and set the image resource to a radar background.

     @Override
     public void onDraw(Canvas canvas) {
         //draw background
         super.onDraw(canvas);
    
         for(PointF p : points)
         {
             //draw each point as an image.  Maybe, translate by width/2 and height/2
         }
     }
    
    0 讨论(0)
  • 2021-01-01 07:11

    My approach would be to have one static image of the radar and another of the dot (if you wanted a custom one). I'd have 2 main threads, the game loop and one that moves the dot on your radar image based on your position.

    0 讨论(0)
提交回复
热议问题