I\'m trying to create a game with Swift, and I want to add the ability to create a username, which will be saved in NSUserDefaults. This is my code:
println(&
I made a small modification to Roman's answer with Swift 2.0 and Xcode 6.4.
saving:
var myValue:NSString = usernameTF.text
NSUserDefaults.standardUserDefaults().setObject(myValue, forKey:"Username")
NSUserDefaults.standardUserDefaults().synchronize()
retrieving:
var myOutput = NSUserDefaults.standardUserDefaults().objectForKey("Username")
if (myOutput != nil)
{
self.title = "Welcome "+((myOutput) as! String)
}
In Swift 4.1
UserDefaults.standard.set(textfield.text, forKey: "yourKey") // saves text field text
UserDefaults.standard.synchronize()
// To Retrieve
textfield.text = UserDefaults.standard.value(forKey:"yourKey") as? String
println("Textfield Text: \(usernameTextfield.text)")
var myValue:NSString = usernameTextfield.text
NSUserDefaults.standardUserDefaults().setObject(myValue, forKey:"Username")
NSUserDefaults.standardUserDefaults().synchronize()
var myOutput: AnyObject? = NSUserDefaults.standardUserDefaults().objectForKey("Username")
println(myOutput)
In Swift 3.0
let userDefult = UserDefaults.standard //returns shared defaults object.
if let userName = usernameTextfield.text {
//storing string in UserDefaults
userDefult.set(userName, forKey: "userName") //Sets the value of the specified default key in the standard application domain.
}
print(userDefult.string(forKey: "userName")!)//Returns the string associated with the specified key.
For swift 3.0, You can create user default by,
UserDefaults.standard.set("yourValue", forKey: "YourString")
To Print the value in console :
print(UserDefaults.standard.string(forKey: "YourString")!)