I\'m trying to get info on my monitors programmatically. The content of the loops is not important right now, they just contain debug statements that will be printed when t
The problem is passing 'dd' into the inner call while using a member of 'dd' as the input string. I know this doesn't make sense, but I suspect that since dd is an out parameter the API is writing to it, but then looking that the contents of the input parameter after it has scribbled on it. This could happen if they did something like memset'ing the output parm to 0 before execution for sanity.
Just make sure it wasn't something about sending in a non-empty dd, I made a second dd with the exact same bits in it and things still work fine. It's definitely the aliased memory.
#include <windows.h>
#include <stdio.h>
#pragma comment(lib, "user32.lib")
void DumpDevice(const DISPLAY_DEVICE& dd, size_t nSpaceCount )
{
printf("%*sDevice Name: %s\n", nSpaceCount, "", dd.DeviceName );
printf("%*sDevice String: %s\n", nSpaceCount, "", dd.DeviceString );
printf("%*sState Flags: %x\n", nSpaceCount, "", dd.StateFlags );
printf("%*sDeviceID: %s\n", nSpaceCount, "", dd.DeviceID );
printf("%*sDeviceKey: ...%s\n\n", nSpaceCount, "", dd.DeviceKey+42 );
}
int main()
{
DISPLAY_DEVICE dd;
dd.cb = sizeof(DISPLAY_DEVICE);
DWORD deviceNum = 0;
while( EnumDisplayDevices(NULL, deviceNum, &dd, 0) ){
DumpDevice( dd, 0 );
DISPLAY_DEVICE newdd = {0};
newdd.cb = sizeof(DISPLAY_DEVICE);
DWORD monitorNum = 0;
while ( EnumDisplayDevices(dd.DeviceName, monitorNum, &newdd, 0))
{
DumpDevice( newdd, 4 );
monitorNum++;
}
puts("");
deviceNum++;
}
return 0;
}
The box I'm on right now only has 1 monitor, so I can't verify the inner loop, but I suspect it's fine since 'newdd' never gets aliased into the call. You also say you are in a service context - I'm not sure if that winstation will restrict what you see about the displays - so that could also be a problem; but I suspect you should still be able to at least see the physical device. On my machine I get:
Device Name: \\.\DISPLAY1
Device String: NVIDIA GeForce GTX 580
State Flags: 8000005
DeviceID: PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1
DeviceKey: ...\Control\Video\{B0CDD262-FCFB-4FD4-A03C-54621896C9CD}\0000
Device Name: \\.\DISPLAY1\Monitor0
Device String: Generic PnP Monitor
State Flags: 3
DeviceID: MONITOR\DEL4016\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
DeviceKey: ...\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
Device Name: \\.\DISPLAY2
Device String: NVIDIA GeForce GTX 580
State Flags: 0
DeviceID: PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1
DeviceKey: ...\Control\Video\{B0CDD262-FCFB-4FD4-A03C-54621896C9CD}\0001
Device Name: \\.\DISPLAYV1
Device String: RDPDD Chained DD
State Flags: 8
DeviceID:
DeviceKey: ...\Control\Video\{DEB039CC-B704-4F53-B43E-9DD4432FA2E9}\0000
Device Name: \\.\DISPLAYV2
Device String: RDP Encoder Mirror Driver
State Flags: 200008
DeviceID:
DeviceKey: ...\Control\Video\{42cf9257-1d96-4c9d-87f3-0d8e74595f78}\0000
Device Name: \\.\DISPLAYV3
Device String: RDP Reflector Display Driver
State Flags: 200008
DeviceID:
DeviceKey: ...\Control\Video\{b043b95c-5670-4f10-b934-8ed0c8eb59a8}\0000
If you are coding specifically for Win7 and later, you might want to have a look at QueryDisplayConfig and related functions.