Suppose I have this method:
- (void)placeView:(UIView*)theView withCenterIn:(CGPoint)centerPoint;
So I pass the view and a point to te the
You can't use nil
as a "no point" indicator, because it is only for objects, and CGPoint
is a struct
. (As dasblinkenlight has already said.)
In my geometry library, I've defined a "null" CGPoint
to use as a "no point" placeholder, and a function to test for it. Since the components of a CGPoint
are CGFloat
s, and float
s have a "invalid value" representation already -- NAN
, defined in math.h -- I think that's the best thing to use:
// Get NAN definition
#include <math.h>
const CGPoint WSSCGPointNull = {(CGFloat)NAN, (CGFloat)NAN};
BOOL WSSCGPointIsNull( CGPoint point ){
return isnan(point.x) && isnan(point.y);
}
CGPoint
is a C struct
, you cannot pass nil
for it. You can create a separate method that does not take the unnecessary CGPoint
, and get rid of your if
statement, like this:
- (void)placeView:(UIView*)theView withCenterIn:(CGPoint)centerPoint{
//set that view to the specified point
}
- (void)placeView:(UIView*)theView {
//set a random center point
}
If you insist on keeping one method, you could designate one point as "special" (say, CGMakePoint(CGFLOAT_MAX, CGFLOAT_MAX)
), wrap it in a #define
, and use instead of nil
.
Yet another solution would be to wrap your CGPoint
in NSValue
:
NSValue *v = [NSValue withPoint:CGMakePoint(12, 34)];
CGPoint p = [v pointValue];