I need to draw / doodle a line in UIImage like the picture above , I see a lot of tutorials doodle line on the UIView but not in the UIImage.
after the user
This may help you . Refer the link
How do I draw on an image in Swift?
Make an image graphics context. (Before iOS 10, you would do this by calling UIGraphicsBeginImageContextWithOptions. In iOS 10 there's another way, UIGraphicsImageRenderer, but you don't have to use it if you don't want to.)
Draw (i.e. copy) the image into the context. (UIImage actually has draw... methods for this very purpose.)
Draw your line into the context. (There are CGContext functions for this.)
Extract the resulting image from the context. (For example, if you used UIGraphicsBeginImageContextWithOptions, you would use UIGraphicsGetImageFromCurrentImageContext.) Then close the context.
You can put your UIImageView
in background and UIView
at top of it and then capture UIView
as Image and merge it.
Refer this to capture UIView: How to capture UIView to UIImage without loss of quality on retina display
And then Merge it using :
func mergeImages (forgroundImage : UIImage, backgroundImage : UIImage, size : CGSize) -> UIImage {
let bottomImage = backgroundImage
UIGraphicsBeginImageContext(size)
let areaSize = CGRect(x: 0, y: 0, width: size.width, height: size.height)
bottomImage.draw(in: areaSize)
let topImage = forgroundImage
topImage.draw(in: areaSize, blendMode: .normal, alpha: 1.0)
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
import UIKit
// https://stackoverflow.com/a/41009006/4488252
class DrawnImageView: UIImageView {
private lazy var path = UIBezierPath()
private lazy var previousTouchPoint = CGPoint.zero
private lazy var shapeLayer = CAShapeLayer()
override func awakeFromNib() {
super.awakeFromNib()
setupView()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func setupView(){
layer.addSublayer(shapeLayer)
shapeLayer.lineWidth = 4
shapeLayer.strokeColor = UIColor.white.cgColor
isUserInteractionEnabled = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
if let location = touches.first?.location(in: self) { previousTouchPoint = location }
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
if let location = touches.first?.location(in: self) {
path.move(to: location)
path.addLine(to: previousTouchPoint)
previousTouchPoint = location
shapeLayer.path = path.cgPath
}
}
}
// https://stackoverflow.com/a/40953026/4488252
extension UIView {
var screenShot: UIImage? {
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale)
if let context = UIGraphicsGetCurrentContext() {
layer.render(in: context)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return screenshot
}
return nil
}
}
drawingImageView.screenShot
Do not forget to add the solution code here
import UIKit
class ViewController: UIViewController {
fileprivate weak var savedImageView: UIImageView?
fileprivate weak var drawnImageView: UIImageView?
override func viewDidLoad() {
super.viewDidLoad()
let drawnImageView = addImageView(image: UIImage(named: "swift")) as DrawnImageView
drawnImageView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
drawnImageView.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height/3).isActive = true
self.drawnImageView = drawnImageView
let button = UIButton()
button.setTitle("Save Image", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitleColor(.blue, for: .normal)
view.addSubview(button)
button.topAnchor.constraint(equalTo: drawnImageView.bottomAnchor, constant: 60).isActive = true
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.heightAnchor.constraint(equalToConstant: 44).isActive = true
button.addTarget(self, action: #selector(saveImageButtonTouchUpInside), for: .touchUpInside)
let savedImageView = addImageView()
savedImageView.topAnchor.constraint(equalTo: button.bottomAnchor, constant: 60).isActive = true
savedImageView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
self.savedImageView = savedImageView
}
private func addImageView<T: UIImageView>(image: UIImage? = nil) -> T {
let imageView = T(frame: .zero)
imageView.contentMode = .scaleAspectFit
imageView.image = image
view.addSubview(imageView)
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
return imageView
}
@objc func saveImageButtonTouchUpInside(sender: UIButton) {
savedImageView?.image = drawnImageView?.screenShot
}
}