I am trying to round top corners using below code
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: se
Solved this with the help of @Paolo and below is the working code.
Swift 3.2
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
DispatchQueue.main.async {
let path = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let maskLayer = CAShapeLayer()
maskLayer.frame = self.bounds
maskLayer.path = path.cgPath
self.layer.mask = maskLayer
}
}
}
for calling this function use below line and mention which corners you want to round
self.myView.roundCorners(corners: [.topLeft, .topRight, .bottomLeft, .bottomRight], radius: 8.0)
iOS 11 introduced maskedCorners which results in smoother and better quality results. You can still use the UIRectCorner in the function call and have it translated to CACornerMask:
Swift 5.1:
extension UIView {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
if #available(iOS 11.0, *) {
clipsToBounds = true
layer.cornerRadius = radius
layer.maskedCorners = CACornerMask(rawValue: corners.rawValue)
} else {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
}