I have two activities such as Activity
A and B and I\'m trying to pass two different strings from A to B using Bundle
and startActivity(inten
Yes, you spelled wrongly videodetails:
Yours: vid*OE*details
Correct: vid*EO*details
// First activity
actvty_btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent i = new Intent(v.getContext(),SECONDACTIVITY.class);
startActivityForResult(i, STATIC_INTEGER_VALUE);
}
});
/* This function gets the value from the other activity where we have passed a value on calling this activity */
public void activity_value() {
Intent i = getIntent();
Bundle extras=i.getExtras();
if(extras !=null) {
// This is necessary for the retrv_value
rtrv_value = extras.getString("key");
if(!(rtrv_value.isEmpty())) {
// It displays if the retrieved value is not equal to zero
myselection.setText("Your partner says = " + rtrv_value);
}
}
}
// Second activity
myBtn.setOnClickListener(new View.OnClickListener () {
public void onClick(View v) {
Intent intent = new Intent(v.getContext(), FIRSTACTIVITY.class);
Bundle bundle = new Bundle();
bundle.putString("key", txt1.getText().toString());
// Here key is just the "Reference Name" and txt1 is the EditText value
intent.putExtras(bundle);
startActivity(intent);
}
});
I know I am 9 days late on this answer, but this is a good example of why I create a constants class. With a constants class, it doesnt matter if it is misspelled ("video" -> "vidoe") because it will be 'misspelled' in both places as you are referencing it through a well known location.
Constants.java
public static String WELL_KNOWN_STRING "org.example.stackoverflow.4792829";
Activity1.java
bundle.putString(Constants.WELL_KNOWN_STRING, filedetails);
Activity2.java
filedetails = extras.getString(Constants.WELL_KNOWN_STRING);
you have a typo:
bundle.putString("vidoedetails", filedetails);
should be
bundle.putString("videodetails", filedetails);
Here's another way to pass data between Activities. This is just an example from a tutorial I was following. I have a splash screen that runs for 5 seconds and then it would kill the sound clip from:
@Override
protected void onPause() {
super.onPause();
ourSong.release();
}
I decided I wanted the sound clip to continue playing into the next activity while still being able to kill/release it from there, so I made the sound clip, MediaPlayer object, public and static, similar to how out in System.out is a public static object. Being new to Android dev but not new to Java dev, I did it this way.
import android.app.Activity;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.Bundle;
public class Splash extends Activity {
public static MediaPlayer ourSong; // <----- Created the object to be shared
// this way
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
ourSong = MediaPlayer.create(Splash.this, R.raw.dubstep);
ourSong.start();
Thread timer = new Thread() {
public void run() {
try {
sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
Intent openStartingPoint = new Intent(
"expectusafterlun.ch.androidtutorial.MENU");
startActivity(openStartingPoint);
}
}
};
timer.start();
}
}
Then from the next activity, or any other activity, I could access that MediaPlayer object.
public class Menu extends ListActivity {
String activities[] = { "Count", "TextPlay", "Email", "Camera", "example4",
"example5", "example6" };
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setListAdapter(new ArrayAdapter<String>(Menu.this,
android.R.layout.simple_expandable_list_item_1, activities));
}
@Override
protected void onPause() {
super.onPause();
Splash.ourSong.release(); // <----- Accessing data from another Activity
// here
}
}