Using cameraOverlayView with UIImagePickerController

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小鲜肉
小鲜肉 2020-12-31 13:58

I know this has been asked a number of time but I can\'t find an answer.

I have an app that uses the UIImagePickerController to take a picture. The prob

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3条回答
  • 2020-12-31 14:27

    Here is the code :

    toolBar=[[UIToolbar alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height-54, self.view.frame.size.width, 55)];
    
    toolBar.barStyle =  UIBarStyleBlackOpaque;
    NSArray *items=[NSArray arrayWithObjects:
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel  target:self action:@selector(cancelPicture)],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCamera  target:self action:@selector(shootPicture)],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    nil];
    [toolBar setItems:items];
    
    // create the overlay view
    overlayView = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height-44)];
    
    // important - it needs to be transparent so the camera preview shows through!
    overlayView.opaque=NO;
    overlayView.backgroundColor=[UIColor clearColor];
    
    // parent view for our overlay
    UIView *cameraView=[[UIView alloc] initWithFrame:self.view.bounds];
    [cameraView addSubview:overlayView];
    [cameraView addSubview:toolBar];
    
    imagePickerController = [[UIImagePickerController alloc] init];
    
    if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] == NO){
        NSLog(@"Camera not available");
        return;
    }
    imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
    imagePickerController.delegate = self;
    
    // hide the camera controls
    imagePickerController.showsCameraControls=NO;
    imagePickerController.wantsFullScreenLayout = YES;
    [imagePickerController setCameraOverlayView:cameraView];
    
    [self presentViewController:imagePickerController animated:YES completion:nil];
    

    Declare this in your header file :

    UIImagePickerController * imagePickerController;
    UIToolbar *toolBar;
    OverlayView *overlayView;
    

    Add this OverlayView.h and .m Class from Apples PhotoPicker.

    Actions for capturing photo using custom camera button:

    -(void) shootPicture {
        [imagePickerController takePicture];
    }
    
    - (IBAction)cancelPicture {
        [self dismissViewControllerAnimated:YES completion:nil];
    }
    

    Output will come like this below attached screenshot (I have added a capture button and cancel button in custom overlay view):

    enter image description here

    Happy Coding :)

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  • 2020-12-31 14:39

    Here is my code. If you want the camera to appear as soon as the view controller opens, make sure you initialize the UIImagePickerController in viewDidAppear like I did (viewDidLoad does not work).

    @interface CameraViewController ()
    @property UIImagePickerController *PickerController;
    @property CGFloat HeightOfButtons;
    @end
    
    
    - (UIView *)createCustomOverlayView
    {
    
        // Main overlay view created
        UIView *main_overlay_view = [[UIView alloc] initWithFrame:self.view.bounds];
    
        // Clear view (live camera feed) created and added to main overlay view
        // ------------------------------------------------------------------------
        UIView *clear_view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height - self.HeightOfButtons)];
        clear_view.opaque = NO;
        clear_view.backgroundColor = [UIColor clearColor];
        [main_overlay_view addSubview:clear_view];
        // ------------------------------------------------------------------------
    
    
        // Creates two red buttons on the bottom of the view (on top of the live camera feed)
        // Then adds the buttons to the main overlay view
        // You can, of course, customize these buttons however you want
        // ------------------------------------------------------------------------
        for(int i = 0; i < 2; i++) {
            self.HeightOfButtons = 100;
            UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
            // when a button is touched, UIImagePickerController snaps a picture
            [button addTarget:self action:@selector(testIfButtonResponds) forControlEvents:UIControlEventTouchUpInside];
            button.frame = CGRectMake( i * self.view.frame.size.width / 2, self.view.frame.size.height - self.HeightOfButtons, self.view.frame.size.width / 2, self.HeightOfButtons);
            [button setBackgroundColor:[UIColor redColor]];
            [main_overlay_view addSubview:button];
        }
        // ------------------------------------------------------------------------
    
        return main_overlay_view;
    }
    
    - (void)makeCustomCameraAppear
    {
        self.PickerController = [[UIImagePickerController alloc] init];
        self.PickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
        self.PickerController.showsCameraControls = NO;
        self.PickerController.delegate = self;
    
        UIView *overlay_view = [self createCustomOverlayView];
        [self.PickerController setCameraOverlayView:overlay_view];
    
        [self presentViewController:self.PickerController animated:YES completion:NULL];
    }
    
    - (void)viewDidAppear:(BOOL)animated
    {
        [self makeCustomCameraAppear];
    }
    
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  • 2020-12-31 14:46

    great information. To add a little to what Raghu did:

    up top:

    UIImagePicker *_imagePicker;
    
    //inside your take a picture method
    UIToolbar *toolBar=[[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 100)];
    toolBar.barStyle =  UIBarStyleBlackOpaque;
    NSArray *items=[NSArray arrayWithObjects:
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel  target:self action:@selector(cancelPicker)],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCamera  target:self action:@selector(shootPicture)],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace  target:nil action:nil],
                    nil];
    [toolBar setItems:items];
    toolBar.backgroundColor=[UIColor blackColor];
    
    
    
    UIImageView *tp=[[UIImageView alloc]initWithFrame:CGRectMake(0, self.view.frame.size.height-100, self.view.frame.size.width, 100)];
    
    tp.userInteractionEnabled=YES;
    tp.backgroundColor=[UIColor blackColor];
    
    [tp addSubview:toolBar]; //add the toolbar to the uiimageview
    
    _imagePicker=[[UIImagePickerController alloc]init];
    _imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera;
    _imagePicker.delegate = self;
    _imagePicker.showsCameraControls=NO;  //we will make custom controls.
    [_imagePicker.view addSubview:tp];
    
    
    
    -(void)cancelPicker{
    //get rid of the image picker
    [self dismissViewControllerAnimated:YES completion:nil]; //dismiss uiimagepicker
    _imagePicker=nil;
    }
    
    //take the picture, it will then go directly to - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info method
    -(void)shootPicture{
    [_imagePicker takePicture];
    }
    
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