When the worker thread works, UI becomes choppy

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野的像风
野的像风 2020-12-31 12:28

I have a handwriting recognition app - the user draws with their finger, the app recognizes characters. The recognition engine runs in a worker thread that has the the minim

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  • 2020-12-31 13:01

    It is possible that your GUI thread is floaded with touch events, if so then solution is to introduce few ms wait on UI thread and boosting your worker thread. More on this here:

    https://groups.google.com/forum/?fromgroups=#!topic/android-developers/Oe6k1_bm38o

    also, maybe you are processing too much data, like if no movement actually happend, or movement is not significant enough.

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  • 2020-12-31 13:09

    Had same problem, so I made my thread:

    1. Thread.yield() after processing a chunk of work.

    2. Limited updates posted to UI thread with a min 500 ms interval (causing much less re-draw).

    3. Made the worker work on prioritized buckets of data, this focuses on updating the views, user is currently interacting with.

    Now the whole UI is really lazy, but free of lag.

    Here's what my worker's scheduling method looks like (actual work is done by Process method):

    //--low priority
    Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
    
    //--as long as there's more work to do, and not cancelled--
    while (mPriorityBuffer.hasNext() && !isCancelled()) {
    
        //--get the work with highest priority--
        Work next = mPriorityBuffer.getNext();
    
        //--do work--
        Update u = mProcessor.process(next);
    
        // collect updates for main thread
        mUpdates.push(u);
    
        long timeNow = Calendar.getInstance().getTimeInMillis();
        if(timeNow - timeLast > 500){
            //--its been quite a while now, update ui--
            postUpdatesToMainThread();
            timeLast = timeNow;
        }
    
        //--let UI thread work on updates--
        Thread.yield();
    }
    
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  • 2020-12-31 13:27

    Try to add Thread.sleep(1) in main cycle in character recognition method

    @Override
    public void run() {
      while (!recognited) {
    
        //do some script
    
        try {
          Thread.sleep(1);
        } catch (InterruptedException e) {
          e.printStackTrace();
        }
      }
    }
    

    this sleep lets virtual machine to resume other thread a bit early and often

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