I want to build a tree with the following characteristics:
You could use Boost.Graph library.
Very complicated at first, but provide efficient data storage and highly optimized graph algorithm implementations.
From the site:
The BGL algorithms consist of a core set of algorithm patterns (implemented as generic algorithms) and a larger set of graph algorithms. The core algorithm patterns are
By themselves, the algorithm patterns do not compute any meaningful quantities over graphs; they are merely building blocks for constructing graph algorithms. The graph algorithms in the BGL currently include
The BGL currently provides two graph classes and an edge list adaptor:
The adjacency_list
class is the general purpose “swiss army knife” of graph classes. It is highly parameterized so that it can be optimized for different situations: the graph is directed or undirected, allow or disallow parallel edges, efficient access to just the out-edges or also to the in-edges, fast vertex insertion and removal at the cost of extra space overhead, etc.
The adjacency_matrix
class stores edges in a |V| x |V| matrix (where |V| is the number of vertices). The elements of this matrix represent edges in the graph. Adjacency matrix representations are especially suitable for very dense graphs, i.e., those where the number of edges approaches |V|2.
The edge_list
class is an adaptor that takes any kind of edge iterator and implements an Edge List Graph.
This is a N-ary tree. I suggest you of split in Tree and Node
typedef struct tree tree;
typedef struct node node;
struct tree {
node * root;
};
struct node {
int value;
node * next_node;
};
now you can perform all the operation of the tree structure
here an example
node * add_child(node *parent, int child_value){
node * child = malloc(sizeof(node));
child->value = child_value;
if(parent->next == NULL)
parent->next = child;
else{
node * temp = parent->next;
while(temp->next != NULL)
temp = temp->next;
temp->next = child;
}
return child;
}
Below is method that develops a node with multiple nodes.
Reference: https://www.geeksforgeeks.org/generic-tree-level-order-traversal/
/* Let us create below tree
* 10
* / / \ \
* 2 34 56 100
* / \ | / | \
* 77 88 1 7 8 9
*/
// CPP program to do level order traversal
// of a generic tree
#include <bits/stdc++.h>
using namespace std;
// Represents a node of an n-ary tree
struct Node
{
int key;
vector<Node *>child;
};
// Utility function to create a new tree node
Node *newNode(int key)
{
Node *temp = new Node;
temp->key = key;
return temp;
}
// Driver program
int main()
{
/* Let us create below tree
* 10
* / / \ \
* 2 34 56 100
* / \ | / | \
* 77 88 1 7 8 9
*/
Node *root = newNode(10);
(root->child).push_back(newNode(2));
(root->child).push_back(newNode(34));
(root->child).push_back(newNode(56));
(root->child).push_back(newNode(100));
(root->child[0]->child).push_back(newNode(77));
(root->child[0]->child).push_back(newNode(88));
(root->child[2]->child).push_back(newNode(1));
(root->child[3]->child).push_back(newNode(7));
(root->child[3]->child).push_back(newNode(8));
(root->child[3]->child).push_back(newNode(9));
return 0;
}